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last encounter was totally one-sided
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<blockquote data-quote="Krachek" data-source="post: 6952887" data-attributes="member: 6811643"><p>The goal of the DnD team was to be back as #1 role playing game. They aimed large. To be at the top, they sacrificed combat complexity and sharpness like a lamb to the mighty Belzebuth. They sacrificed as well most of their Dev team, some good things from 4ed, and finally this poor Archdruid who made this post happen.</p><p></p><p>They are a lot of experts DM in this forum, but 5ed have been made to reach the <strong>Sunday</strong> <strong>afternoon DM</strong> who play once a month with its old friends from school. They don’t want to overwhelmed and fear out these players. So the game is designed to be as simple as possible and they have take no time to shield the game against optimizer and smart game breaker.</p><p></p><p>If you follow the SageAdvice posts you will realize that they don’t want complex or sharp ruling. They always encourage DM empowerment. On one hand they stay close to rules as intended but on the other hand they agree to opposite homebrew of the game.</p><p>There is a lot of tuning to be done to satisfy expert players and DM. Tactical guide, tuned up for monsters and rules, guideline to restraint optimization can be very useful for those who want to push the game challenge harder. </p><p></p><p>But the DnD dev team will always keep their goal of reaching a large audience of new players and DMs.</p></blockquote><p></p>
[QUOTE="Krachek, post: 6952887, member: 6811643"] The goal of the DnD team was to be back as #1 role playing game. They aimed large. To be at the top, they sacrificed combat complexity and sharpness like a lamb to the mighty Belzebuth. They sacrificed as well most of their Dev team, some good things from 4ed, and finally this poor Archdruid who made this post happen. They are a lot of experts DM in this forum, but 5ed have been made to reach the [B]Sunday[/B] [B]afternoon DM[/B] who play once a month with its old friends from school. They don’t want to overwhelmed and fear out these players. So the game is designed to be as simple as possible and they have take no time to shield the game against optimizer and smart game breaker. If you follow the SageAdvice posts you will realize that they don’t want complex or sharp ruling. They always encourage DM empowerment. On one hand they stay close to rules as intended but on the other hand they agree to opposite homebrew of the game. There is a lot of tuning to be done to satisfy expert players and DM. Tactical guide, tuned up for monsters and rules, guideline to restraint optimization can be very useful for those who want to push the game challenge harder. But the DnD dev team will always keep their goal of reaching a large audience of new players and DMs. [/QUOTE]
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