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last encounter was totally one-sided
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<blockquote data-quote="Blue" data-source="post: 6953165" data-attributes="member: 20564"><p>Thank the heavens NPCs are not done like PCs. I ran several multi-year D&D 3.0 & 3.5 campaigns where monsters and NPCs were built exactly like PCs. As we got to higher levels, I wasted SO MANY HOURS doing math to build foes in my adventures that I would much rather have spent improving the adventures and the campaign.</p><p></p><p>When 4e came I disliked it a "D&D system" a lot (though grew to like it some over time), but I loved the exception based monster design. Taking that forward in 5e (and the 13th Age campaign I run) has been a blessing. Do what you need, here's some guidelines for around where the numbers should be. Spend your effort making interesting foes and adventures instead of mathematically equal to PCs, when it's really easy to min-max PCs so that's no guarantee of balance. Heck, PC creation is made richer so that each player, focusing on one character, has a enough to do. A DM running dozens of different foes during a night doesn't need that range for each of them.</p><p></p><p>Having NPCs built like PCs would be a dealbreaker for 5e - with the exception of the encounters-per-long/short-rest it's my favorite D&D mechanics by far. But I would toss the whole thing aside rather then DM that again.</p></blockquote><p></p>
[QUOTE="Blue, post: 6953165, member: 20564"] Thank the heavens NPCs are not done like PCs. I ran several multi-year D&D 3.0 & 3.5 campaigns where monsters and NPCs were built exactly like PCs. As we got to higher levels, I wasted SO MANY HOURS doing math to build foes in my adventures that I would much rather have spent improving the adventures and the campaign. When 4e came I disliked it a "D&D system" a lot (though grew to like it some over time), but I loved the exception based monster design. Taking that forward in 5e (and the 13th Age campaign I run) has been a blessing. Do what you need, here's some guidelines for around where the numbers should be. Spend your effort making interesting foes and adventures instead of mathematically equal to PCs, when it's really easy to min-max PCs so that's no guarantee of balance. Heck, PC creation is made richer so that each player, focusing on one character, has a enough to do. A DM running dozens of different foes during a night doesn't need that range for each of them. Having NPCs built like PCs would be a dealbreaker for 5e - with the exception of the encounters-per-long/short-rest it's my favorite D&D mechanics by far. But I would toss the whole thing aside rather then DM that again. [/QUOTE]
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