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last encounter was totally one-sided
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<blockquote data-quote="CapnZapp" data-source="post: 6953432" data-attributes="member: 12731"><p>And I'm not contesting that.</p><p></p><p>What I am curious about is: how come you and others are so accepting of this fact?</p><p></p><p>What you're saying is that 5E really only works well in the classic dungeon environment: places where you can easily explain how you encounter a new group of foes every ten minutes or every other hour.</p><p></p><p>What I want to know is why not more people realize and see this as something that has a considerable downside. </p><p></p><p>Not supporting few encounter per day adventures (which certainly include many many types of stories and adventures, including but not being limited to overland adventures and traveling) is too me a large step backwards in the evolution of D&D. </p><p></p><p>I've been playing D&D for decades, but seldom in actual honest-to-god dungeons. That playstyle and its baggage simply isn't as attractive to me.</p><p></p><p>I'm much more an Red Hand of Doom kind of DM than, say, I don't know, is Princes of the Apocalypse the most dungeoney of 5E modules? The freedom to do what you want and go where you want is considerably attractive to me. The outright abusive ease with which you can rest, coupled with the considerable balancing dependency on not resting, is not.</p><p></p><p>I would have thought the backlash be considerable. </p><p></p><p>Instead here at ENWorld I encounter vocal opposition, sometimes by outright WotC apologists, ready to defend their every decision in absurdum, or at the very least hugely accepting and supporting of the edition's shortcomings and deficiencies.</p><p></p><p>Why do you think that is?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6953432, member: 12731"] And I'm not contesting that. What I am curious about is: how come you and others are so accepting of this fact? What you're saying is that 5E really only works well in the classic dungeon environment: places where you can easily explain how you encounter a new group of foes every ten minutes or every other hour. What I want to know is why not more people realize and see this as something that has a considerable downside. Not supporting few encounter per day adventures (which certainly include many many types of stories and adventures, including but not being limited to overland adventures and traveling) is too me a large step backwards in the evolution of D&D. I've been playing D&D for decades, but seldom in actual honest-to-god dungeons. That playstyle and its baggage simply isn't as attractive to me. I'm much more an Red Hand of Doom kind of DM than, say, I don't know, is Princes of the Apocalypse the most dungeoney of 5E modules? The freedom to do what you want and go where you want is considerably attractive to me. The outright abusive ease with which you can rest, coupled with the considerable balancing dependency on not resting, is not. I would have thought the backlash be considerable. Instead here at ENWorld I encounter vocal opposition, sometimes by outright WotC apologists, ready to defend their every decision in absurdum, or at the very least hugely accepting and supporting of the edition's shortcomings and deficiencies. Why do you think that is? [/QUOTE]
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last encounter was totally one-sided
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