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General Tabletop Discussion
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last encounter was totally one-sided
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<blockquote data-quote="Hussar" data-source="post: 6953835" data-attributes="member: 22779"><p>Because we don't see it as a shortcoming? </p><p></p><p>I know that's a bit glib, but, at the end of the day, that's the reason. We don't WANT 15 MAD. We HATED three hour encounters (which is what your above encounter would have taken me to play out in 3e). We LOATHED high level D&D and needing to use spreadsheets to track everything. Now, I say "we" and by that I mean me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I mean, good grief, it's not a secret that if you have one and only one encounter in a day, the PC's are going to punch WAY above their weight class. This isn't secret. It's very well known. So, if you use one and only one encounter in a day, it's going to get steamrolled. All you had to do to change that was add a second, perfectly reasonable and believable encounter. Poof, problem solved. </p><p></p><p>So, why don't we complain? Because we <u>don't want single encounter days</u>. And, if you get what you want - stronger creatures with shopping lists of abilities that can handle the action economy of a single encounter day - then we lose what makes the game good for us - faster combat resolution, simpler monsters, easier adjudication. </p><p></p><p>You can have one or the other, but you can't have both. If you want 3e style encounter days, YOU have to do the work. Stop trying to push your work onto us because the game doesn't really handle your playstyle. Sorry but, that's the long and the short of it. Why would I complain about a system that is fitting with exactly what I want? 3e style encounters don't do that. I don't want to go back to the whole 15 MAD thing that characterized 3e play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6953835, member: 22779"] Because we don't see it as a shortcoming? I know that's a bit glib, but, at the end of the day, that's the reason. We don't WANT 15 MAD. We HATED three hour encounters (which is what your above encounter would have taken me to play out in 3e). We LOATHED high level D&D and needing to use spreadsheets to track everything. Now, I say "we" and by that I mean me. :D I mean, good grief, it's not a secret that if you have one and only one encounter in a day, the PC's are going to punch WAY above their weight class. This isn't secret. It's very well known. So, if you use one and only one encounter in a day, it's going to get steamrolled. All you had to do to change that was add a second, perfectly reasonable and believable encounter. Poof, problem solved. So, why don't we complain? Because we [u]don't want single encounter days[/u]. And, if you get what you want - stronger creatures with shopping lists of abilities that can handle the action economy of a single encounter day - then we lose what makes the game good for us - faster combat resolution, simpler monsters, easier adjudication. You can have one or the other, but you can't have both. If you want 3e style encounter days, YOU have to do the work. Stop trying to push your work onto us because the game doesn't really handle your playstyle. Sorry but, that's the long and the short of it. Why would I complain about a system that is fitting with exactly what I want? 3e style encounters don't do that. I don't want to go back to the whole 15 MAD thing that characterized 3e play. [/QUOTE]
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