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last encounter was totally one-sided
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<blockquote data-quote="mpwylie" data-source="post: 6954163" data-attributes="member: 6802655"><p>So, exactly what are these optional rules/changes you want that will fix your perceived issue? They gave us a game with instructions on how to play, then for those that don't want to play it that way, they gave us tools to alter how it's played. They gave us tools for creating our own custom monsters, they gave us mechanics for Legendary creatures, they gave us mechanics for Lair actions. All of this gives us a way to create monsters with increased action economy and special abilities to make challenging boss fights. Then they gave us optional rules for short/long rests to change them from 1/8 to 8/24 to slow down resource resetting by players so you can have more fights between rests without bogging down your game with "trash" encounters. </p><p></p><p>There are a lot of people playing this game and there will be a lot of different playstyles. They gave us a system, then the tools to alter the system for varied playstyles so they didn't have to waste time and create bloat. Yep, that means if you don't to follow the system as written you need to do some extra work. I for one am much happier to have a base system that I as the DM can use as a starting point to create and play how I want. And I think that was their whole point.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 6954163, member: 6802655"] So, exactly what are these optional rules/changes you want that will fix your perceived issue? They gave us a game with instructions on how to play, then for those that don't want to play it that way, they gave us tools to alter how it's played. They gave us tools for creating our own custom monsters, they gave us mechanics for Legendary creatures, they gave us mechanics for Lair actions. All of this gives us a way to create monsters with increased action economy and special abilities to make challenging boss fights. Then they gave us optional rules for short/long rests to change them from 1/8 to 8/24 to slow down resource resetting by players so you can have more fights between rests without bogging down your game with "trash" encounters. There are a lot of people playing this game and there will be a lot of different playstyles. They gave us a system, then the tools to alter the system for varied playstyles so they didn't have to waste time and create bloat. Yep, that means if you don't to follow the system as written you need to do some extra work. I for one am much happier to have a base system that I as the DM can use as a starting point to create and play how I want. And I think that was their whole point. [/QUOTE]
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last encounter was totally one-sided
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