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last encounter was totally one-sided
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<blockquote data-quote="OB1" data-source="post: 6955172" data-attributes="member: 6796241"><p>Knasser - this is the heart of the argument. You are correct that 5e does not support this style out of the box. 5e is designed around adventurers facing several smaller challenges throughout the day rather than one large one. Additionally, 5e is designed so that the challenge is appropriate for casual players and therefore does not require system mastery.</p><p></p><p>Asking for more detail in monster stat blocks is reasonable (though it might come at a cost of fewer monsters or a more expensive book, since it would take up more room), but changing the adventuring day or system mastery assumptions, as you, [MENTION=6779717]Eric V[/MENTION], and [MENTION=12731]CapnZapp[/MENTION] are arguing for, is not directly compatible and would require massive changes in assumptions to the game. You can't have a monster that, out of the box, is both an acceptable challenge at the end of a 5-6 encounter adventuring day and at the start of one. You can't have a monster that requires system mastery for a party of 4 to defeat and can also be taken down by a party of first time players with 15's in their combat stats and the linguist feat.</p><p></p><p>So the designers created a rule set that skews heavily to new and casual players, and gave the tools necessary to challenge veteran and system mastery players to the DM of such a group. And even here, as long as you are willing to follow the encounter guidelines, challenging a group with system mastery requires nothing more than adding a few encounters straight out of the box until you get to the level of challenge necessary. Thanks to the emphasis on narrative combat, adding encounters is much simpler in 5e than some previous editions. </p><p></p><p>But if you want to challenge players with system mastery and have just a single encounter in a day? Now you are going to have to put a ton of work in as DM, in the same way that you would have to put a ton of work in to make the ruleset work as a SciFi setting or Modern setting.</p><p></p><p>That said, I think there is an opportunity for a great 5e campaign setting focused on Epic Fantasy style play, where the rules that you and capnzapp and others crave could be fit without disrupting the game. In it's own campaign setting with it's own monsters, you could easily flip the assumptions of 5e on its head, and simply leave a warning that the monsters are not directly compatible with other 5e settings. I'm not sure if there is enough demand for such a product, but if not, perhaps a group of like minded players could come together on these boards to create one of their own. There are a lot of great, creative minds on these boards, and I'm sure you would find a ton of support for creating such a setting and tweaking the rules to get out of them what you want. Who knows, if it proves popular enough, perhaps one day WotC would adopt the setting and make it an official one!</p></blockquote><p></p>
[QUOTE="OB1, post: 6955172, member: 6796241"] Knasser - this is the heart of the argument. You are correct that 5e does not support this style out of the box. 5e is designed around adventurers facing several smaller challenges throughout the day rather than one large one. Additionally, 5e is designed so that the challenge is appropriate for casual players and therefore does not require system mastery. Asking for more detail in monster stat blocks is reasonable (though it might come at a cost of fewer monsters or a more expensive book, since it would take up more room), but changing the adventuring day or system mastery assumptions, as you, [MENTION=6779717]Eric V[/MENTION], and [MENTION=12731]CapnZapp[/MENTION] are arguing for, is not directly compatible and would require massive changes in assumptions to the game. You can't have a monster that, out of the box, is both an acceptable challenge at the end of a 5-6 encounter adventuring day and at the start of one. You can't have a monster that requires system mastery for a party of 4 to defeat and can also be taken down by a party of first time players with 15's in their combat stats and the linguist feat. So the designers created a rule set that skews heavily to new and casual players, and gave the tools necessary to challenge veteran and system mastery players to the DM of such a group. And even here, as long as you are willing to follow the encounter guidelines, challenging a group with system mastery requires nothing more than adding a few encounters straight out of the box until you get to the level of challenge necessary. Thanks to the emphasis on narrative combat, adding encounters is much simpler in 5e than some previous editions. But if you want to challenge players with system mastery and have just a single encounter in a day? Now you are going to have to put a ton of work in as DM, in the same way that you would have to put a ton of work in to make the ruleset work as a SciFi setting or Modern setting. That said, I think there is an opportunity for a great 5e campaign setting focused on Epic Fantasy style play, where the rules that you and capnzapp and others crave could be fit without disrupting the game. In it's own campaign setting with it's own monsters, you could easily flip the assumptions of 5e on its head, and simply leave a warning that the monsters are not directly compatible with other 5e settings. I'm not sure if there is enough demand for such a product, but if not, perhaps a group of like minded players could come together on these boards to create one of their own. There are a lot of great, creative minds on these boards, and I'm sure you would find a ton of support for creating such a setting and tweaking the rules to get out of them what you want. Who knows, if it proves popular enough, perhaps one day WotC would adopt the setting and make it an official one! [/QUOTE]
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