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last encounter was totally one-sided
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<blockquote data-quote="Helldritch" data-source="post: 6955692" data-attributes="member: 6855114"><p>I wish I were wrong too. I really do.</p><p>But so far, you can't take a solo monster out of the box and play it as is against a group of 6 level 15 with feats and multiclassing without tweaking the beast/monster. It simply won't do. That was the same thing in all editions and in most games. The closer you get to the end game level or power level, the more work the DM will have to make things work out as intented. A slight miscalculation can really end up in either a TPK or a trivial encounter that should have been something to remember.</p><p></p><p>On the other hand, I do not think that it is a bad thing either. It forces DM to surpass themselves and to adjust the game to their players. RPG are not videogames where everything is set. The sheer number of possibilities that RPGs have over video games is simply astronomical and it should stay that way. 4ed tried the video game approach and failed. 5ed went back to the basics and it works out great but with a slight blind spot.</p><p></p><p>AaronofBarbaria said</p><p>"<span style="color: #000080">The game's not designed to handle players who engage in system mastery and who choose synergistic actions </span><strong><em><span style="color: #000080">without the DM also engaging in system mastery and choosing synergistic actions.</span>" </em></strong>(I don't know how to quote multiple posters...)</p><p></p><p>And Aaron is perfectly right on that. More over, the game simply can't handle 6 players with perfect accuracy. The calculations get weird result even in simulations (I make a simulation of most fight I send to players to check and most of the time it fails miserably without me doing some adjustements.) And the higher the level, the wider the gap between calculation and reality. The gap get is even wider when you do not take feats and multi classing into account.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6955692, member: 6855114"] I wish I were wrong too. I really do. But so far, you can't take a solo monster out of the box and play it as is against a group of 6 level 15 with feats and multiclassing without tweaking the beast/monster. It simply won't do. That was the same thing in all editions and in most games. The closer you get to the end game level or power level, the more work the DM will have to make things work out as intented. A slight miscalculation can really end up in either a TPK or a trivial encounter that should have been something to remember. On the other hand, I do not think that it is a bad thing either. It forces DM to surpass themselves and to adjust the game to their players. RPG are not videogames where everything is set. The sheer number of possibilities that RPGs have over video games is simply astronomical and it should stay that way. 4ed tried the video game approach and failed. 5ed went back to the basics and it works out great but with a slight blind spot. AaronofBarbaria said "[COLOR=#000080]The game's not designed to handle players who engage in system mastery and who choose synergistic actions [/COLOR][B][I][COLOR=#000080]without the DM also engaging in system mastery and choosing synergistic actions.[/COLOR]" [/I][/B](I don't know how to quote multiple posters...) [B][/B]And Aaron is perfectly right on that. More over, the game simply can't handle 6 players with perfect accuracy. The calculations get weird result even in simulations (I make a simulation of most fight I send to players to check and most of the time it fails miserably without me doing some adjustements.) And the higher the level, the wider the gap between calculation and reality. The gap get is even wider when you do not take feats and multi classing into account. [/QUOTE]
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