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General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="Flamestrike" data-source="post: 6955719" data-attributes="member: 6788736"><p>If I can summarize Capns position:</p><p></p><p><em>'I dont police the adventuring day and routinely let my savvy players nova strike and dump every resource they have on a single encounter, in a game designed around them having to ration them out over 6-8 encounters.</em></p><p><em></em></p><p><em>The encounters are getting steamrolled.</em></p><p><em></em></p><p><em>Accordingly... the CR system is borked.'</em></p><p></p><p>ITS NOT THE CR SYTEM THAT IS BORKED.</p><p></p><p>The mechanical problem (if any) is that <strong>the game assumes a longer adventuring day as the default</strong>, and bases the rest of its mechanics around this assumption (class and encounter balance). Without using a variant (gritty realism) it doesn't support games that default to single encounter adventuring days.</p><p></p><p>Critiquing this design decision is a fair criticism. There are reasons for its existence, but there are also arguments that the devs could have found a better workaround.</p><p></p><p>The actual problem at Capns table is (as DM) he either <em>willfully ignores</em> this game assumption (despite it being pointed out to him dozens of times) or <em>chooses </em>not to enforce it. He cant exactly claim ignorance of it.</p><p></p><p>There is no problem with the CR system. The mechanical 'problem' [if any - many see it as a feature or are neutral about it] is with the adventuring day requiring a series of encounters (between long rests) to make sense.</p><p></p><p>Can we not all agree on this point at least?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6955719, member: 6788736"] If I can summarize Capns position: [I]'I dont police the adventuring day and routinely let my savvy players nova strike and dump every resource they have on a single encounter, in a game designed around them having to ration them out over 6-8 encounters. The encounters are getting steamrolled. Accordingly... the CR system is borked.'[/I] ITS NOT THE CR SYTEM THAT IS BORKED. The mechanical problem (if any) is that [B]the game assumes a longer adventuring day as the default[/B], and bases the rest of its mechanics around this assumption (class and encounter balance). Without using a variant (gritty realism) it doesn't support games that default to single encounter adventuring days. Critiquing this design decision is a fair criticism. There are reasons for its existence, but there are also arguments that the devs could have found a better workaround. The actual problem at Capns table is (as DM) he either [I]willfully ignores[/I] this game assumption (despite it being pointed out to him dozens of times) or [I]chooses [/I]not to enforce it. He cant exactly claim ignorance of it. There is no problem with the CR system. The mechanical 'problem' [if any - many see it as a feature or are neutral about it] is with the adventuring day requiring a series of encounters (between long rests) to make sense. Can we not all agree on this point at least? [/QUOTE]
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