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*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="Flamestrike" data-source="post: 6955784" data-attributes="member: 6788736"><p>The point wasnt 'you're a bad DM'. The point was, if you (as DM) cant think of a way to police the 5 minute adventuring day, you should probably quit DMing (or switch to a system that doesn't balance around your ability to do so).</p><p></p><p>I mean; <strong>you're the DM.</strong> You control the PCs reality. You can use 'in game' reasons. And you have an infinite number at your disposal.</p><p></p><p>And even if they dont work, <strong>you're the DM</strong>. As a last resort, just say 'no'. Provide an in game reason if you can (you dont recover anything from long resting because of your sleepless night...).</p><p></p><p>If you cant come up with a reason, sit back, and explain to your players (as part of the social contract of DnD) man to man the resource system, <em>why its important</em> <em>to the game you're all playing</em> and that if they try and game it via 5 minute adventuring days, despite this fact, rocks fall and they all die.</p><p></p><p>I mean, I hope your players have enough respect for you to get the message and play nice. If they dont respect you and fight you on it, either you shouldnt be the DM, or you need to find yourself new players.</p><p></p><p>Right after the rocks fall.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6955784, member: 6788736"] The point wasnt 'you're a bad DM'. The point was, if you (as DM) cant think of a way to police the 5 minute adventuring day, you should probably quit DMing (or switch to a system that doesn't balance around your ability to do so). I mean; [B]you're the DM.[/B] You control the PCs reality. You can use 'in game' reasons. And you have an infinite number at your disposal. And even if they dont work, [B]you're the DM[/B]. As a last resort, just say 'no'. Provide an in game reason if you can (you dont recover anything from long resting because of your sleepless night...). If you cant come up with a reason, sit back, and explain to your players (as part of the social contract of DnD) man to man the resource system, [I]why its important[/I] [I]to the game you're all playing[/I] and that if they try and game it via 5 minute adventuring days, despite this fact, rocks fall and they all die. I mean, I hope your players have enough respect for you to get the message and play nice. If they dont respect you and fight you on it, either you shouldnt be the DM, or you need to find yourself new players. Right after the rocks fall. [/QUOTE]
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last encounter was totally one-sided
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