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General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="hawkeyefan" data-source="post: 6955805" data-attributes="member: 6785785"><p>I wouldn't go as far as to say they don't work. When using the options for feats and multi-classing...which are options...then the monsters and CR system may require some adjustment. The "burden" of such adjustments falls to the DM because each group will likely have different concerns or different means of addressing those concerns. </p><p></p><p>It's a bit of a trick question you are asking because of the "as presented" caveat. I don't think that all of the monsters hold up well against proficient players with CR appropriate characters using feats and multi-classing. However, I don't really see that as a problem because the game is absolutely meant to be customized as presented. </p><p></p><p>So if we're going to include feats and multi-classing in our default assumptions of the game, then we should also take into consideration all of the options presented to the DM as part of the default assumption. </p><p></p><p>Now...I say all of this but I do want to add that I personally do not use the CR system in any significant way. When coming up with an encounter, I may make a note of a given creature's CR as a general assessment of its threat level, and that's about it. The CR system is only a guideline. It's there to give you an idea of how to construct an encounter. Once you're comfortable doing so, the CR system ceases to be that useful or important. There is never going to be a formula for calculating CR and encounter dangers that works across the board. For lack of a better way to phrase it, encounter design is an art, not a science.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6955805, member: 6785785"] I wouldn't go as far as to say they don't work. When using the options for feats and multi-classing...which are options...then the monsters and CR system may require some adjustment. The "burden" of such adjustments falls to the DM because each group will likely have different concerns or different means of addressing those concerns. It's a bit of a trick question you are asking because of the "as presented" caveat. I don't think that all of the monsters hold up well against proficient players with CR appropriate characters using feats and multi-classing. However, I don't really see that as a problem because the game is absolutely meant to be customized as presented. So if we're going to include feats and multi-classing in our default assumptions of the game, then we should also take into consideration all of the options presented to the DM as part of the default assumption. Now...I say all of this but I do want to add that I personally do not use the CR system in any significant way. When coming up with an encounter, I may make a note of a given creature's CR as a general assessment of its threat level, and that's about it. The CR system is only a guideline. It's there to give you an idea of how to construct an encounter. Once you're comfortable doing so, the CR system ceases to be that useful or important. There is never going to be a formula for calculating CR and encounter dangers that works across the board. For lack of a better way to phrase it, encounter design is an art, not a science. [/QUOTE]
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last encounter was totally one-sided
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