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last encounter was totally one-sided
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<blockquote data-quote="Eric V" data-source="post: 6955843" data-attributes="member: 6779717"><p>You know what? It's a great game. It's probably my fav version to date: 4e ended up being just too cumbersome for us; 3e had the exaggerated gulf between casters and non-casters, 2e was a little too all over the place (freelance writers with little oversight played a huge part, I'm sure), 1e was...well, it had all the shortcomings of being one of the first RPGs.</p><p></p><p>It is by no means perfect. Because people learn from previous experiences, I expect each version to be better than the last. 5e improves upon a lot of things, for sure. In some areas, it seems to have <em>inexplicably</em> taken a step backwards, and I genuinely don't know why. </p><p></p><p>When did having all the info needed to run a monster in one place become a bad thing? When did having suggested encounter groups for said monster included in its write-up become a bad thing? When did giving it a role, for suggested combat purposes, become a bad thing? These aforementioned things only made the game easier (and therefore more fun) to run...why were they jettisoned?</p><p></p><p>In a lot of ways, the 4e MM sucked, especially the lack of lore for the monsters. New creatures were introduced with no narrative to them, making them more difficult to put in a story than necessary. But running them in the game? The 4e MM (and the tight math around encounter building) made running the game much easier.</p><p></p><p>So, I don't understand the step backwards. Of the things I listed above, <em>none of them</em> would make negative the experience of anyone playing 5e right now if they were included. It was a solid advance made in the evolution of the game, and then oddly disappeared.</p><p></p><p>That's what's frustrating about the 'apologists': <strong>People critique the game because they want a better game, and they feel 5e might be able to deliver</strong>. Otherwise, we're left with "5e delivers as long as you have 6-8 encounters per day, otherwise, all bets are off." I can't believe that's true. "5e breaks down after level 15." Why?! With decades of experience, no one can make those levels work? Really? It's impossible? I can't believe that either. And if it ends up being true (note, I don't think it needs be true), then it's not right that the designers present the game pretending that it works fine. :/</p></blockquote><p></p>
[QUOTE="Eric V, post: 6955843, member: 6779717"] You know what? It's a great game. It's probably my fav version to date: 4e ended up being just too cumbersome for us; 3e had the exaggerated gulf between casters and non-casters, 2e was a little too all over the place (freelance writers with little oversight played a huge part, I'm sure), 1e was...well, it had all the shortcomings of being one of the first RPGs. It is by no means perfect. Because people learn from previous experiences, I expect each version to be better than the last. 5e improves upon a lot of things, for sure. In some areas, it seems to have [I]inexplicably[/I] taken a step backwards, and I genuinely don't know why. When did having all the info needed to run a monster in one place become a bad thing? When did having suggested encounter groups for said monster included in its write-up become a bad thing? When did giving it a role, for suggested combat purposes, become a bad thing? These aforementioned things only made the game easier (and therefore more fun) to run...why were they jettisoned? In a lot of ways, the 4e MM sucked, especially the lack of lore for the monsters. New creatures were introduced with no narrative to them, making them more difficult to put in a story than necessary. But running them in the game? The 4e MM (and the tight math around encounter building) made running the game much easier. So, I don't understand the step backwards. Of the things I listed above, [I]none of them[/I] would make negative the experience of anyone playing 5e right now if they were included. It was a solid advance made in the evolution of the game, and then oddly disappeared. That's what's frustrating about the 'apologists': [B]People critique the game because they want a better game, and they feel 5e might be able to deliver[/B]. Otherwise, we're left with "5e delivers as long as you have 6-8 encounters per day, otherwise, all bets are off." I can't believe that's true. "5e breaks down after level 15." Why?! With decades of experience, no one can make those levels work? Really? It's impossible? I can't believe that either. And if it ends up being true (note, I don't think it needs be true), then it's not right that the designers present the game pretending that it works fine. :/ [/QUOTE]
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