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last encounter was totally one-sided
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<blockquote data-quote="mpwylie" data-source="post: 6956045" data-attributes="member: 6802655"><p>"Apologists" Assumes that something is broken that people are apologizing for, that just not the case.</p><p>I appreciate people critiquing the game but there is a vast difference between “I think X would work better with this tweak” and saying “I am not playing it right and it’s not working so it’s broken and it’s all the designer’s fault.” </p><p></p><p><em>"5e delivers as long as you have 6-8 encounters per day, otherwise, all bets are off." I can't believe that's true. </em>Why can’t you believe this to be true? Monopoly is built on the assumption that you roll dice to determine random distances you move, but if you throw away the dice and say everyone just moves 1 space at a time the game will break. 5e is no different. It is built on 6-8 encounter adventuring day and if you deviate from that, it doesn’t work the same! But the beauty of 5e is, they left the rules and game open enough, and provided tools to tweak it to meet various styles. The great thing is that everything is easily adjustable which is by design. It is really just as simple as, play it like it was built and it works without alteration, don’t play it like it was built, use these tools to account for it. I see no reason to apologize for this, I think it was brilliant!</p><p></p><p><em>"5e breaks down after level 15." </em>I think the system works reasonably well if you play it correctly and/or adjust things, but the inherent issue is, in a game where people can wish things, simulacrum, Polymorph, Teleport, and many many other things beyond 15[SUP]th[/SUP] level, no system can be perfect. The gameplay is just too open ended and unpredictable to create a 1 size fits all solution. That is why the game has a DM, that is why they gave us tools and optional rules. The best way to make a 1 size fits all solution is to do exactly what they did, put it in the hands of the DM. </p><p>If folks want to talk about things they would prefer, things they would like to see, things they may want tweaked, Awesome! That’s a great conversation to have. This issue is when folks start whining how it’s broken and ranting about how WOTC needs to own up to all these mistakes when all their issues are because they aren’t playing it correctly and don’t want to use what they were given to fix what they themselves have broken. </p><p></p><p>One of my groups is very savy and currently playing at 19[SUP]th[/SUP] level. I don’t use the guidelines for encounters a day for that group and yet my table works just fine. The difference is, I know I am not playing it correctly so I don’t expect it to work out of the box without using the tools they gave me to make it work. At the same time my other group doesn’t play optimally and I build the game with 6-8 encounters between rests and I do almost no tweaking to make it work. I do however take the time to prepare for the game and make sure I know what abilities the monsters have and use them correctly. Both groups get challenged, both groups have fun. I see nothing broken. There are things I would have done different, there are things I would like to see added at some point, but it’s not broken.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 6956045, member: 6802655"] "Apologists" Assumes that something is broken that people are apologizing for, that just not the case. I appreciate people critiquing the game but there is a vast difference between “I think X would work better with this tweak” and saying “I am not playing it right and it’s not working so it’s broken and it’s all the designer’s fault.” [I]"5e delivers as long as you have 6-8 encounters per day, otherwise, all bets are off." I can't believe that's true. [/I]Why can’t you believe this to be true? Monopoly is built on the assumption that you roll dice to determine random distances you move, but if you throw away the dice and say everyone just moves 1 space at a time the game will break. 5e is no different. It is built on 6-8 encounter adventuring day and if you deviate from that, it doesn’t work the same! But the beauty of 5e is, they left the rules and game open enough, and provided tools to tweak it to meet various styles. The great thing is that everything is easily adjustable which is by design. It is really just as simple as, play it like it was built and it works without alteration, don’t play it like it was built, use these tools to account for it. I see no reason to apologize for this, I think it was brilliant! [I]"5e breaks down after level 15." [/I]I think the system works reasonably well if you play it correctly and/or adjust things, but the inherent issue is, in a game where people can wish things, simulacrum, Polymorph, Teleport, and many many other things beyond 15[SUP]th[/SUP] level, no system can be perfect. The gameplay is just too open ended and unpredictable to create a 1 size fits all solution. That is why the game has a DM, that is why they gave us tools and optional rules. The best way to make a 1 size fits all solution is to do exactly what they did, put it in the hands of the DM. If folks want to talk about things they would prefer, things they would like to see, things they may want tweaked, Awesome! That’s a great conversation to have. This issue is when folks start whining how it’s broken and ranting about how WOTC needs to own up to all these mistakes when all their issues are because they aren’t playing it correctly and don’t want to use what they were given to fix what they themselves have broken. One of my groups is very savy and currently playing at 19[SUP]th[/SUP] level. I don’t use the guidelines for encounters a day for that group and yet my table works just fine. The difference is, I know I am not playing it correctly so I don’t expect it to work out of the box without using the tools they gave me to make it work. At the same time my other group doesn’t play optimally and I build the game with 6-8 encounters between rests and I do almost no tweaking to make it work. I do however take the time to prepare for the game and make sure I know what abilities the monsters have and use them correctly. Both groups get challenged, both groups have fun. I see nothing broken. There are things I would have done different, there are things I would like to see added at some point, but it’s not broken. [/QUOTE]
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