Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knasser" data-source="post: 6956093" data-attributes="member: 65151"><p>I'm not the person you quoted, but the reason I would find that hard to believe is true is because it is staggeringly restrictive and any design that depends on that to more than a very casual degree is flawed. Why flawed? Because it should be possible to design a game that functions <strong>just as well</strong> for a much wider range. No other role-playing game I have ever played is as restrictive as that and to my mind the purpose of a role-playing game is to tell stories. Monopoly - a game of chance and arbitrariness - is about the last thing that should be a point of comparison for a role-playing game. For a role-playing game to be so focused on progressing through a set amount of encounters per day rules out any sort of story where encounters follow naturally from events and decisions rather than from metagame reasons. That logic is almost by definition. I'll repeat it because it is a critical flaw in a role-playing game. If the game system pushes you towards a set number of encounters to work well, then encounters are not following from player decisions, from the flow of the plot or the story or drama. They're being set by meta reasons and the story, drama, player decisions are all being driven by rules reasons rather than in-game events. That is a flaw because it reduces versimilitude and constrains many types of stories and player decisions. Constraint without advantage is an <strong>objectively</strong> bad thing because some lose for the sake of nobody gaining. If making a game work for six encounters by necessity made it work poorly for any other number of encounters, that would be one thing. But it doesn't. No other role-playing game I have played is so limited.</p></blockquote><p></p>
[QUOTE="knasser, post: 6956093, member: 65151"] I'm not the person you quoted, but the reason I would find that hard to believe is true is because it is staggeringly restrictive and any design that depends on that to more than a very casual degree is flawed. Why flawed? Because it should be possible to design a game that functions [B]just as well[/B] for a much wider range. No other role-playing game I have ever played is as restrictive as that and to my mind the purpose of a role-playing game is to tell stories. Monopoly - a game of chance and arbitrariness - is about the last thing that should be a point of comparison for a role-playing game. For a role-playing game to be so focused on progressing through a set amount of encounters per day rules out any sort of story where encounters follow naturally from events and decisions rather than from metagame reasons. That logic is almost by definition. I'll repeat it because it is a critical flaw in a role-playing game. If the game system pushes you towards a set number of encounters to work well, then encounters are not following from player decisions, from the flow of the plot or the story or drama. They're being set by meta reasons and the story, drama, player decisions are all being driven by rules reasons rather than in-game events. That is a flaw because it reduces versimilitude and constrains many types of stories and player decisions. Constraint without advantage is an [b]objectively[/b] bad thing because some lose for the sake of nobody gaining. If making a game work for six encounters by necessity made it work poorly for any other number of encounters, that would be one thing. But it doesn't. No other role-playing game I have played is so limited. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
Top