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General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="Hussar" data-source="post: 6958069" data-attributes="member: 22779"><p>Winding this back around to the practical question of "can we have a group of creatures that is viable as the one and only encounter of the day, AND, still viable after a six encounter day?" </p><p></p><p>Honestly, no. No, it won't work. The game simply isn't balanced that way. There's no way a single encounter is going to eat up the same resources as 6 smaller encounters. For one, in a 1 encounter day style, Hit Dice are now pointless. Who cares how many Hit Dice you have when you regain all your HP after every encounter? </p><p></p><p>Never minding the huge number of knock on effects that a 1 encounter day style has on the game. Since you don't need hit dice, and having 1 HP is as good as 100, you only need something like Healing Word in the party to keep the party up and running for the whole encounter. Thus we get the "whack a mole" style combat. Additionally, this allows casters to unload all their biggest guns every encounter. Why not lead off with your biggest spells every time, it's not like you need anything in the tank afterward? </p><p></p><p>But, there's more. Take a barbarian. 1 encounter day means that the barbarian is always raged in every encounter. He's never going to run out. And if it's a Berserker barbarian, it can frenzy every encounter. Poof, I've just doubled (since every attack is going to be at advantage - why not? it's not like you need to save anything in the tank) the damage output of my barbarian. </p><p></p><p>Every encounter will see Bless spells - lasts for 10 rounds, so it's going to cover the encounter. Poof, I've just effectively granted advantage to every attack and saving throw in the party. </p><p></p><p>On and on and on.</p><p></p><p>If parties only have to worry about one encounter, they are going to punch WAY above their weight class. This isn't 3e where the adventuring day was based on 4 (and realistically 2 or 3) encounters per day, meaning those of us who didn't want 15 MAD were left out in the cold. I'm sorry [MENTION=12731]CapnZapp[/MENTION], but, someone had to win this time around and, well, this time it was me and not you. But there is no realistic way to have both.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6958069, member: 22779"] Winding this back around to the practical question of "can we have a group of creatures that is viable as the one and only encounter of the day, AND, still viable after a six encounter day?" Honestly, no. No, it won't work. The game simply isn't balanced that way. There's no way a single encounter is going to eat up the same resources as 6 smaller encounters. For one, in a 1 encounter day style, Hit Dice are now pointless. Who cares how many Hit Dice you have when you regain all your HP after every encounter? Never minding the huge number of knock on effects that a 1 encounter day style has on the game. Since you don't need hit dice, and having 1 HP is as good as 100, you only need something like Healing Word in the party to keep the party up and running for the whole encounter. Thus we get the "whack a mole" style combat. Additionally, this allows casters to unload all their biggest guns every encounter. Why not lead off with your biggest spells every time, it's not like you need anything in the tank afterward? But, there's more. Take a barbarian. 1 encounter day means that the barbarian is always raged in every encounter. He's never going to run out. And if it's a Berserker barbarian, it can frenzy every encounter. Poof, I've just doubled (since every attack is going to be at advantage - why not? it's not like you need to save anything in the tank) the damage output of my barbarian. Every encounter will see Bless spells - lasts for 10 rounds, so it's going to cover the encounter. Poof, I've just effectively granted advantage to every attack and saving throw in the party. On and on and on. If parties only have to worry about one encounter, they are going to punch WAY above their weight class. This isn't 3e where the adventuring day was based on 4 (and realistically 2 or 3) encounters per day, meaning those of us who didn't want 15 MAD were left out in the cold. I'm sorry [MENTION=12731]CapnZapp[/MENTION], but, someone had to win this time around and, well, this time it was me and not you. But there is no realistic way to have both. [/QUOTE]
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last encounter was totally one-sided
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