Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6958199" data-attributes="member: 22779"><p>Really, to make single encounter days work, you can't just ramp up the monster's offense because that makes the encounter too swingy. Up offense too much and the monsters curb stomp PC's and that's not a good thing.</p><p></p><p>IMO, what you kinda have to do is have unlockable healing points for the monsters. At certain points in time, certain things start to trigger. For example, maybe the "leader" of the big encounter can heal mooks as a bonus action (or perhaps some sort of legendary action) - even bringing them back from 0 HP. Maybe at "bloodied" (half HP) the leader bad guy drops some sort of action which heals all allies by X points. Since PC's almost never "finish off" downed opponents, you can track Death Saves and this healing power obviously brings the baddies back up.</p><p></p><p>Another 4e idea was the idea of Big Bad's being able to "summon" or call in additional help. That Undead Collosus drops off six zombies every round. Whatever. Bring the fight numbers back up while not overwhelming the PC's.</p><p></p><p>IOW, you have to drag the fight out longer. If the fight is over in 3 rounds, you simply can't expend resources fast enough to make the fight dangerous. Make the fight last 8-10 rounds and now you can make it more interesting, so long as the nature of the fight changes over the course of those 10 rounds. </p><p></p><p>Add in several reactive style abilities (like legendary actions) can even up the score a bit as well.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6958199, member: 22779"] Really, to make single encounter days work, you can't just ramp up the monster's offense because that makes the encounter too swingy. Up offense too much and the monsters curb stomp PC's and that's not a good thing. IMO, what you kinda have to do is have unlockable healing points for the monsters. At certain points in time, certain things start to trigger. For example, maybe the "leader" of the big encounter can heal mooks as a bonus action (or perhaps some sort of legendary action) - even bringing them back from 0 HP. Maybe at "bloodied" (half HP) the leader bad guy drops some sort of action which heals all allies by X points. Since PC's almost never "finish off" downed opponents, you can track Death Saves and this healing power obviously brings the baddies back up. Another 4e idea was the idea of Big Bad's being able to "summon" or call in additional help. That Undead Collosus drops off six zombies every round. Whatever. Bring the fight numbers back up while not overwhelming the PC's. IOW, you have to drag the fight out longer. If the fight is over in 3 rounds, you simply can't expend resources fast enough to make the fight dangerous. Make the fight last 8-10 rounds and now you can make it more interesting, so long as the nature of the fight changes over the course of those 10 rounds. Add in several reactive style abilities (like legendary actions) can even up the score a bit as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
Top