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last encounter was totally one-sided
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<blockquote data-quote="knasser" data-source="post: 6958375" data-attributes="member: 65151"><p>Honestly, it sounds from what you people are saying that I should be looking for a different game system. I appreciate the suggestions from Rhenny on how to add more encounters and they would be good suggestions as to how to trick the players into playing differently. But I don't want to do that. I don't want a game where I have to keep having non-dramatic combat after non-dramatic combat. I want a game where combat is an episodic climax, dramatic and challenging. Not where it is dramatic and challenging one game in six.</p><p></p><p>Honestly, this is mind-boggling to me that a role-playing game has such restrictions in the style of story you can run built in. I've played a lot of different RPG systems - started off with Shadowrun and White Wolf WoD games. Dipped into CoC. I have played D&D before but it was just one-shots long, long ago (2nd Ed.). Also Warhammer Fantasy Role-play 1st edition, Doctor Who: AiTaS, FFG's Star Wars. All have some assumptions built in but I've never found a game where I was forced to add low-meaning combats just so that the big meaningful combats worked mechanically. I'm finding all this very disheartening. My group expressed interest in playing a fantasy setting game so I bought D&D as the famous classic fantasy game. I'm honestly finding it good in some ways, but rules-wise it seems to be very shaky and odd. I'm about ready to look around for something else except I've spent a whole bunch of money on this product.</p></blockquote><p></p>
[QUOTE="knasser, post: 6958375, member: 65151"] Honestly, it sounds from what you people are saying that I should be looking for a different game system. I appreciate the suggestions from Rhenny on how to add more encounters and they would be good suggestions as to how to trick the players into playing differently. But I don't want to do that. I don't want a game where I have to keep having non-dramatic combat after non-dramatic combat. I want a game where combat is an episodic climax, dramatic and challenging. Not where it is dramatic and challenging one game in six. Honestly, this is mind-boggling to me that a role-playing game has such restrictions in the style of story you can run built in. I've played a lot of different RPG systems - started off with Shadowrun and White Wolf WoD games. Dipped into CoC. I have played D&D before but it was just one-shots long, long ago (2nd Ed.). Also Warhammer Fantasy Role-play 1st edition, Doctor Who: AiTaS, FFG's Star Wars. All have some assumptions built in but I've never found a game where I was forced to add low-meaning combats just so that the big meaningful combats worked mechanically. I'm finding all this very disheartening. My group expressed interest in playing a fantasy setting game so I bought D&D as the famous classic fantasy game. I'm honestly finding it good in some ways, but rules-wise it seems to be very shaky and odd. I'm about ready to look around for something else except I've spent a whole bunch of money on this product. [/QUOTE]
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last encounter was totally one-sided
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