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General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="CapnZapp" data-source="post: 6963962" data-attributes="member: 12731"><p>Although this makes D&D out to be a game that's somehow inherently unsuited to other adventure locales than 40x40 dungeon rooms, and that's balderdash of course.</p><p></p><p>What I'm saying is: look at 3rd edition! </p><p></p><p>It's completely legit D&D. There were archers! Yet, there were axe dwarfs too. </p><p></p><p>Reverting the incredibly generous gifts given to ranged combatants in 5E is too me a much simpler solution than "don't play D&D".</p><p></p><p>Especially since I suspect nobody at WotC thought this through. Individually, each and every change looks completely sensible as in "playing movie Legolas sounds fun, what's the harm in supporting this archetype..."</p><p></p><p>Well, we now know what the harm is. The 7th or so (!) fun change became the straw that broke the slow axe-wielding camel's back...</p><p></p><p>Noone's playing Gimli anymore.</p><p></p><p>And even that's not true - plenty of people play melee warriors and love it, so let me rephrase:</p><p></p><p>It's gotten way harder for Gimli to tie Legolas 50-50 in their Orc contest, if they use 5E rules compared to 3E.</p><p></p><p>To me all this "don't fight the system" malarkey is a bit balooney <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I mean, if switching away D&D works for you, fine. If resigning yourself to having monsters pop up right behind the heroes isn't a big deal, more power to you. </p><p></p><p>What <strong>*I*</strong> am fighting, however, is not D&D or the system - I'm just fighting the collective impact of all those changes made by well-meaning but not enough-far-looking 5E designers!</p><p></p><p>And to me that's both natural and easy and true to the spirit of D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6963962, member: 12731"] Although this makes D&D out to be a game that's somehow inherently unsuited to other adventure locales than 40x40 dungeon rooms, and that's balderdash of course. What I'm saying is: look at 3rd edition! It's completely legit D&D. There were archers! Yet, there were axe dwarfs too. Reverting the incredibly generous gifts given to ranged combatants in 5E is too me a much simpler solution than "don't play D&D". Especially since I suspect nobody at WotC thought this through. Individually, each and every change looks completely sensible as in "playing movie Legolas sounds fun, what's the harm in supporting this archetype..." Well, we now know what the harm is. The 7th or so (!) fun change became the straw that broke the slow axe-wielding camel's back... Noone's playing Gimli anymore. And even that's not true - plenty of people play melee warriors and love it, so let me rephrase: It's gotten way harder for Gimli to tie Legolas 50-50 in their Orc contest, if they use 5E rules compared to 3E. To me all this "don't fight the system" malarkey is a bit balooney :p I mean, if switching away D&D works for you, fine. If resigning yourself to having monsters pop up right behind the heroes isn't a big deal, more power to you. What [B]*I*[/B] am fighting, however, is not D&D or the system - I'm just fighting the collective impact of all those changes made by well-meaning but not enough-far-looking 5E designers! And to me that's both natural and easy and true to the spirit of D&D :) [/QUOTE]
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last encounter was totally one-sided
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