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last encounter was totally one-sided
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<blockquote data-quote="Celtavian" data-source="post: 6964747" data-attributes="member: 5834"><p>This statement in one form or another has been repeated ad infinitum. All I can say is glad 5E is working well for you. It isn't for me and my style of play even though I've used every single tactic you've mentioned. Most of those tactics do work to a certain point, then they don't. The players reach a point where acquiring arrow ammunition is very, very easy. Dodge action is a useless action by a solo creature being attack by four to six player characters. Common tribal races like orcs and gnolls are no longer challenging, not even an entire tribe of them unless you customize the tribe to be more like a group of giants and even that challenge becomes relatively easy after a while.</p><p></p><p>Yep. Well aware the MM monsters are designed for no feats, the only substantial customization option. </p><p></p><p>If you're not having trouble with Sharpshooter, I do hope you are aware that cover (other than full) doesn't work against Sharpshooter. They can shoot a guy hiding behind an arrow hole without penalty with Sharpshooter. If you have houseruled that part of the feat away, kudos. You are right about GWM. It isn't very bad once you learn melee characters are pretty weak at higher level and easy to maneuver away from with a mobile creature.</p><p></p><p>As far as the six to eight encounters a day, works great a lower levels. Not as well at higher levels, though it does occasionally help. But sometimes the players become so badass that anything less than six to eight deadly (unless carefully constructed to exploit weaknesses and adding environment factors more powerful than the creaures) doesn't do much, sometimes even that doesn't help. The players have too many ways to push things in their favor.</p><p></p><p>I'd agree with most of what you write at lower levels. It takes some real work to challenge high level players consistently. They roll over most standard encounters, even six to eight a day. But put them in an extremely dark place or similar environment more dangerous than the monsters to take away their abilities so they can't do what they do well, and you're good. Players won't have much fun, but you can feel empowered as a DM. At least that has been my experience by DMs that have successfully consistently challenged higher level characters that even moderately optimize. Then again, most games are this way. You get used to it and learn to adapt.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6964747, member: 5834"] This statement in one form or another has been repeated ad infinitum. All I can say is glad 5E is working well for you. It isn't for me and my style of play even though I've used every single tactic you've mentioned. Most of those tactics do work to a certain point, then they don't. The players reach a point where acquiring arrow ammunition is very, very easy. Dodge action is a useless action by a solo creature being attack by four to six player characters. Common tribal races like orcs and gnolls are no longer challenging, not even an entire tribe of them unless you customize the tribe to be more like a group of giants and even that challenge becomes relatively easy after a while. Yep. Well aware the MM monsters are designed for no feats, the only substantial customization option. If you're not having trouble with Sharpshooter, I do hope you are aware that cover (other than full) doesn't work against Sharpshooter. They can shoot a guy hiding behind an arrow hole without penalty with Sharpshooter. If you have houseruled that part of the feat away, kudos. You are right about GWM. It isn't very bad once you learn melee characters are pretty weak at higher level and easy to maneuver away from with a mobile creature. As far as the six to eight encounters a day, works great a lower levels. Not as well at higher levels, though it does occasionally help. But sometimes the players become so badass that anything less than six to eight deadly (unless carefully constructed to exploit weaknesses and adding environment factors more powerful than the creaures) doesn't do much, sometimes even that doesn't help. The players have too many ways to push things in their favor. I'd agree with most of what you write at lower levels. It takes some real work to challenge high level players consistently. They roll over most standard encounters, even six to eight a day. But put them in an extremely dark place or similar environment more dangerous than the monsters to take away their abilities so they can't do what they do well, and you're good. Players won't have much fun, but you can feel empowered as a DM. At least that has been my experience by DMs that have successfully consistently challenged higher level characters that even moderately optimize. Then again, most games are this way. You get used to it and learn to adapt. [/QUOTE]
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