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last encounter was totally one-sided
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<blockquote data-quote="Sacrosanct" data-source="post: 6965340" data-attributes="member: 15700"><p>And we've been saying, especially in the context of this thread, is the problem is not because the monsters are trivial and you as the DM needs to modify them because they're poorly designed. They aren't. As the OP clearly illustrates, the problem is the DM <strong>not</strong> playing the monsters/NPCs up to their expected capability, and therefore, many of your concerns are caused by poor DMing, not poor game design. The entirety of your complaint (areas have to be watched carefully because players make them trivial, PCs can take out far more powerful monsters, etc) has little to do with the actual design if the DM can't be bothered to even be familiar with what those monsters can do in the first place, or play them as they would normally behave.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6965340, member: 15700"] And we've been saying, especially in the context of this thread, is the problem is not because the monsters are trivial and you as the DM needs to modify them because they're poorly designed. They aren't. As the OP clearly illustrates, the problem is the DM [b]not[/b] playing the monsters/NPCs up to their expected capability, and therefore, many of your concerns are caused by poor DMing, not poor game design. The entirety of your complaint (areas have to be watched carefully because players make them trivial, PCs can take out far more powerful monsters, etc) has little to do with the actual design if the DM can't be bothered to even be familiar with what those monsters can do in the first place, or play them as they would normally behave. [/QUOTE]
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last encounter was totally one-sided
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