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last encounter was totally one-sided
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<blockquote data-quote="Celtavian" data-source="post: 6965888" data-attributes="member: 5834"><p>Depends on the book and characters. Elric was capable of destroying nations while other characters like Aragorn have to stay out of the way of even twenty orcs and Conan is between the two extremes. All three writers were good in my opinion. It is important that a DM have an idea of what level of power he wants to base the internal consistency of the world.</p><p></p><p>I think my biggest problem is the limited nature of higher level creatures. When players are getting spells like <em>wall of force</em> and abilities like high DC stuns, monsters are still just big bags of hit points with fairly straightforward capabilities. There's a lack of tactical capability by mariliths, balors, dragons, and the like. It's real easy for PCs to spread out to mitigate their best attacks and match monster mobility and damage, especially for ranged attackers which tend to dominate my games due to the extreme advantage of ranged attacking in this game. Even in 3E they made being able to move and use a powerful ranged attack limited. It was a serious feat to fire an arrow and move your full movement between shots. Not so in 5E. And I'm seeing why this was something 3E designers avoided. Ranged parties hit, then move to cover. They really hammer big bad martial creatures like dragons and balors. It's kind of a pain in the behind as a DM. I'm trying to find a modification for this that allows the creature to close the distance and not negate the players' ranged capabilities that satisfies my imagination as to how this should look on the battlefield. It's taking some work. </p><p></p><p>Right now it comes down to the demon having to completely avoid showing himself because if he comes up for air, it gets focus fired and killed way too quickly. I do not like that at all. Yes. I already know I could come up with some environment that mitigates this a bit, but doing this every time lessens the fearsomeness of the creature. It shouldn't need a highly beneficial environment to be effective in my opinion.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6965888, member: 5834"] Depends on the book and characters. Elric was capable of destroying nations while other characters like Aragorn have to stay out of the way of even twenty orcs and Conan is between the two extremes. All three writers were good in my opinion. It is important that a DM have an idea of what level of power he wants to base the internal consistency of the world. I think my biggest problem is the limited nature of higher level creatures. When players are getting spells like [i]wall of force[/i] and abilities like high DC stuns, monsters are still just big bags of hit points with fairly straightforward capabilities. There's a lack of tactical capability by mariliths, balors, dragons, and the like. It's real easy for PCs to spread out to mitigate their best attacks and match monster mobility and damage, especially for ranged attackers which tend to dominate my games due to the extreme advantage of ranged attacking in this game. Even in 3E they made being able to move and use a powerful ranged attack limited. It was a serious feat to fire an arrow and move your full movement between shots. Not so in 5E. And I'm seeing why this was something 3E designers avoided. Ranged parties hit, then move to cover. They really hammer big bad martial creatures like dragons and balors. It's kind of a pain in the behind as a DM. I'm trying to find a modification for this that allows the creature to close the distance and not negate the players' ranged capabilities that satisfies my imagination as to how this should look on the battlefield. It's taking some work. Right now it comes down to the demon having to completely avoid showing himself because if he comes up for air, it gets focus fired and killed way too quickly. I do not like that at all. Yes. I already know I could come up with some environment that mitigates this a bit, but doing this every time lessens the fearsomeness of the creature. It shouldn't need a highly beneficial environment to be effective in my opinion. [/QUOTE]
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