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last encounter was totally one-sided
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<blockquote data-quote="OB1" data-source="post: 6966110" data-attributes="member: 6796241"><p>Let's white room this and say they are all standard Orcs. In that case it may come down to the initiative roll of the Wizard in the party.</p><p></p><p>Assume 16 orcs create a 20' perimeter around the party with greatswords and another 16 behind them with glaives.</p><p></p><p>That leaves 268 Orcs to shoot at the party with longbows at a +4 1d8+1 </p><p></p><p>I'll assume the wizard has Mage Armor up and therefore her AC is 16 with a +3 Dex</p><p></p><p>Giving the Orcs a DPR against her of 2.65</p><p></p><p>Assume an equal distribution of initiative with the orcs, and you end up with 13.4 orcs per initiative count, from 21 to 2</p><p></p><p>Each initiative group will do an average of 35.51 points of damage per round.</p><p></p><p>With a +2 con the Wizard would have 92hp at level 15, so 3 initiative groups going before the wizard would kill her, giving her an 80% chance of true death before she gets to act.</p><p></p><p>Without a wizard, I'm not sure how a party of 6 (with say 800 hp on average) and 6 actions per round could defeat 4,500 hp of orcs with 300 actions per round (and dealing 400 hp per round at full strength). Even with a party optimized against this type of encounter, I would bet the odds are never better than 50/50 for the party, which means they should always run.</p><p></p><p>But really, all this is besides the point. While a horde of 300 orcs by themselves isn't necessarily going to be a challenge to 15th level players (depending on party makeup), 100 orcs fighting along side a couple Storm Giants would be, because of the way it splits your focus. The orcs can do enough damage to still cause a lot of trouble and can't be ignored to focus on the Storm Giants because they can eat away at the party. Focus on the orcs, and the Storm Giants can stomp you. </p><p></p><p>And the bottom line is, a true army of say 1,000 orcs or 10,000 orcs would be far to much for even 20th level adventurers. 5e heroes are powerful, but they can't fight a war for you alone.</p></blockquote><p></p>
[QUOTE="OB1, post: 6966110, member: 6796241"] Let's white room this and say they are all standard Orcs. In that case it may come down to the initiative roll of the Wizard in the party. Assume 16 orcs create a 20' perimeter around the party with greatswords and another 16 behind them with glaives. That leaves 268 Orcs to shoot at the party with longbows at a +4 1d8+1 I'll assume the wizard has Mage Armor up and therefore her AC is 16 with a +3 Dex Giving the Orcs a DPR against her of 2.65 Assume an equal distribution of initiative with the orcs, and you end up with 13.4 orcs per initiative count, from 21 to 2 Each initiative group will do an average of 35.51 points of damage per round. With a +2 con the Wizard would have 92hp at level 15, so 3 initiative groups going before the wizard would kill her, giving her an 80% chance of true death before she gets to act. Without a wizard, I'm not sure how a party of 6 (with say 800 hp on average) and 6 actions per round could defeat 4,500 hp of orcs with 300 actions per round (and dealing 400 hp per round at full strength). Even with a party optimized against this type of encounter, I would bet the odds are never better than 50/50 for the party, which means they should always run. But really, all this is besides the point. While a horde of 300 orcs by themselves isn't necessarily going to be a challenge to 15th level players (depending on party makeup), 100 orcs fighting along side a couple Storm Giants would be, because of the way it splits your focus. The orcs can do enough damage to still cause a lot of trouble and can't be ignored to focus on the Storm Giants because they can eat away at the party. Focus on the orcs, and the Storm Giants can stomp you. And the bottom line is, a true army of say 1,000 orcs or 10,000 orcs would be far to much for even 20th level adventurers. 5e heroes are powerful, but they can't fight a war for you alone. [/QUOTE]
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