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last encounter was totally one-sided
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<blockquote data-quote="Sacrosanct" data-source="post: 6966117" data-attributes="member: 15700"><p>This has to be one of the most backwards things to me. Of course the environment should be important, and both enemies and PCs should use it to the best of their advantage. D&D is not played in a white room. It's played in an environment. Using the environment doesn't lessen the fearsomeness of a creature. It can enhance it. PCs going into a swamp to fight a black dragon should be MORE afraid of it there than if they ran into it in an arena. I can only speak for my groups obviously, but we've had PCs overcome overwhelming odds by using the environment to their advantage, and we've had monsters that should be a cake walk (according to you) nearly TPK (and kill some) PCs by using the environment.</p><p></p><p>The environment is critical and what separates D&D from just another boardgame. Without taking in environmental concerns, you're just doing a boring math problem; it's what can make or break encounters.</p><p></p><p></p><p>And yet, all that aside, you're also missing the other half of what we've pointed out: NPC behavior. Even if you strip away the environment, run the monsters and NPCs like they would behave, and not mindless bags of HP with some abilities that are listed. Orcs aren't stupid, and live their life in battle. They'd have tactics they would use, as I mentioned in my post above.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6966117, member: 15700"] This has to be one of the most backwards things to me. Of course the environment should be important, and both enemies and PCs should use it to the best of their advantage. D&D is not played in a white room. It's played in an environment. Using the environment doesn't lessen the fearsomeness of a creature. It can enhance it. PCs going into a swamp to fight a black dragon should be MORE afraid of it there than if they ran into it in an arena. I can only speak for my groups obviously, but we've had PCs overcome overwhelming odds by using the environment to their advantage, and we've had monsters that should be a cake walk (according to you) nearly TPK (and kill some) PCs by using the environment. The environment is critical and what separates D&D from just another boardgame. Without taking in environmental concerns, you're just doing a boring math problem; it's what can make or break encounters. And yet, all that aside, you're also missing the other half of what we've pointed out: NPC behavior. Even if you strip away the environment, run the monsters and NPCs like they would behave, and not mindless bags of HP with some abilities that are listed. Orcs aren't stupid, and live their life in battle. They'd have tactics they would use, as I mentioned in my post above. [/QUOTE]
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last encounter was totally one-sided
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