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*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="Flamestrike" data-source="post: 6966836" data-attributes="member: 6788736"><p>Yeah man, I wasn't attacking you. Epic magic campaigns can be totally awesome. </p><p></p><p>My point was just when you deviate so dramatically from the baseline (effectively including several invisible and intangible 15 level PC spellcasters to help out the rest of the party, which doubles the PCs action economy and long rest resources, plus letting them stack multiple concentration effects) this throws out the maths and balance in unexpected ways.</p><p></p><p>Even including standard magic items has an effect on the maths. As can a house rule a lot less unbalanced than allowing stacking multiple concentration effects.</p><p></p><p>If every PC was loaded down with multiple artifacts, many of which had their own action economy and were capable of casting high-level spells, You not only double the amount of long rest resources in your party, you also double their action economy, mess with bounded accuracy and allow the stacking of numerous buffs with unforeseen consequences. Coupling that with nonenforcement of the rest paradigm or allowing the five-minute adventuring day, creates a party that punches well above it's apparent weight, plus other unforeseen consequences like making martial PCs obsolete.</p><p></p><p>A doubling of their resources alone should translate into you having to throw twice as many encounters at them per adventuring day (15 or so encounters per long rest) to account for the extra long rest resources, with each of those encounters at deadly level or above (to account for the extra action economy and bonus items).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6966836, member: 6788736"] Yeah man, I wasn't attacking you. Epic magic campaigns can be totally awesome. My point was just when you deviate so dramatically from the baseline (effectively including several invisible and intangible 15 level PC spellcasters to help out the rest of the party, which doubles the PCs action economy and long rest resources, plus letting them stack multiple concentration effects) this throws out the maths and balance in unexpected ways. Even including standard magic items has an effect on the maths. As can a house rule a lot less unbalanced than allowing stacking multiple concentration effects. If every PC was loaded down with multiple artifacts, many of which had their own action economy and were capable of casting high-level spells, You not only double the amount of long rest resources in your party, you also double their action economy, mess with bounded accuracy and allow the stacking of numerous buffs with unforeseen consequences. Coupling that with nonenforcement of the rest paradigm or allowing the five-minute adventuring day, creates a party that punches well above it's apparent weight, plus other unforeseen consequences like making martial PCs obsolete. A doubling of their resources alone should translate into you having to throw twice as many encounters at them per adventuring day (15 or so encounters per long rest) to account for the extra long rest resources, with each of those encounters at deadly level or above (to account for the extra action economy and bonus items). [/QUOTE]
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last encounter was totally one-sided
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