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last encounter was totally one-sided
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<blockquote data-quote="Flamestrike" data-source="post: 6966858" data-attributes="member: 6788736"><p>Get out of my head man.</p><p></p><p>I'm currently working on an adventure for tomorrow's group of 12 level player characters. For a brief bit of background I decided that some orcs Have made a pact with a powerful Demon (a Glabrezu with a slightly expanded spell list). One of the orcs from the tribe became a warlock... and the rest is history. The tribe now contains Tanaruuks.</p><p></p><p>I decided that the orcs have gone on a rampage and taken over a dungeon near the town. One our PCs have already cleared back when they were second level (full of Kobolds). As our PCs will be leaving a separate dungeon that they cleared last week, they're going to bump into a 30 or so Kobold refugees fleeing the ork invasion. I have a couple of PCs with passive perceptions in excess of 20. I've already determined theyre going to spot the kobold scouts as they exit the dungeon.</p><p></p><p>Once they get eyes on the kobolds, They'll see numerous warriors, small carts carrying the wounded and eggs, and dozens of noncombatants. If they fire on the Kobold Scouts, they'll see the Warriors forming up to attack them.</p><p></p><p>From here, things get interesting. I'm anticipating my player characters will just attack them (Lol puny Kobolds!). If they do (Or if they try to defuse the situation and are unsuccessful) they're in for a nasty surprise. The Kobold leader is a <strong>gladiator</strong> With over 100 hit points and pack tactics, the tribes <strong>sorceror</strong> is 6th level with fireball, half a dozen of the Warriors are <strong>dragon shields,</strong> the leader rides a <strong>red guard Drake</strong>, two of the Kobolds are <strong>spies</strong> (Two scouts) and 18 standard Kobolds have Spears, studded leather and shields.</p><p></p><p>Bear in mind the party have already gone six encounters since their last long rest and are seriously low on spells. Those dragon shields have 44 hit points each.</p><p></p><p>Of course if they try to talk to them and succeed in the appropriate skill checks, they instead get some useful information, that will come in handy when the orcs attack the town that the player characters are headed to (an attack scheduled to happen after the player characters next long rest).</p><p></p><p>That encounter is scheduled to include waves of orcs, orogs, tanaruuks, and some beefed up war ogres (CR 5 Ogres In half plate with mauls, Multi-attack, and double the hit points). The orogs and Tanaruukk will be beefed up via a bless spell from an eye of Gruumsh.</p><p></p><p>Of course, during the orcs attack on town several NPC's friendly to the party will be abducted by the orcs to be sacrificed at midnight the following night. This gives our intrepid PCs just enough time to storm back to the dungeon they cleared way back when they were second level (It's just under a days ride away) and deal with another six or so encounters (With just enough time for two short rests) and try to rescue the NPCs before the sacrifice takes place. </p><p></p><p>One of those encounters features five orogs and a CR 9 <strong>champion</strong> (The orog boss). One encounter features one of those <strong>hobgoblin Devastator</strong> battle wizards (Reskinned as an orc) an elite orc <strong>archer</strong> with the sharpshooter feat (or poisoned arrows, I haven't decided yet) and waves of orcs and orogs. </p><p></p><p>If the PCs fail, In addition to losing several important NPCs, and the respect of the town, a CR 17 Gloristro is summoned and unleashed on the town along with an orc horde. The PCs instead have to deal with that threat for three nights before the Eagle knights (campaign is set in Andoran in Golarion) arrive as reinforcements.</p><p></p><p>Humans have spy's, gladiators, champions and mages. So do my Kobolds and orcs.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6966858, member: 6788736"] Get out of my head man. I'm currently working on an adventure for tomorrow's group of 12 level player characters. For a brief bit of background I decided that some orcs Have made a pact with a powerful Demon (a Glabrezu with a slightly expanded spell list). One of the orcs from the tribe became a warlock... and the rest is history. The tribe now contains Tanaruuks. I decided that the orcs have gone on a rampage and taken over a dungeon near the town. One our PCs have already cleared back when they were second level (full of Kobolds). As our PCs will be leaving a separate dungeon that they cleared last week, they're going to bump into a 30 or so Kobold refugees fleeing the ork invasion. I have a couple of PCs with passive perceptions in excess of 20. I've already determined theyre going to spot the kobold scouts as they exit the dungeon. Once they get eyes on the kobolds, They'll see numerous warriors, small carts carrying the wounded and eggs, and dozens of noncombatants. If they fire on the Kobold Scouts, they'll see the Warriors forming up to attack them. From here, things get interesting. I'm anticipating my player characters will just attack them (Lol puny Kobolds!). If they do (Or if they try to defuse the situation and are unsuccessful) they're in for a nasty surprise. The Kobold leader is a [B]gladiator[/B] With over 100 hit points and pack tactics, the tribes [B]sorceror[/B] is 6th level with fireball, half a dozen of the Warriors are [B]dragon shields,[/B] the leader rides a [B]red guard Drake[/B], two of the Kobolds are [B]spies[/B] (Two scouts) and 18 standard Kobolds have Spears, studded leather and shields. Bear in mind the party have already gone six encounters since their last long rest and are seriously low on spells. Those dragon shields have 44 hit points each. Of course if they try to talk to them and succeed in the appropriate skill checks, they instead get some useful information, that will come in handy when the orcs attack the town that the player characters are headed to (an attack scheduled to happen after the player characters next long rest). That encounter is scheduled to include waves of orcs, orogs, tanaruuks, and some beefed up war ogres (CR 5 Ogres In half plate with mauls, Multi-attack, and double the hit points). The orogs and Tanaruukk will be beefed up via a bless spell from an eye of Gruumsh. Of course, during the orcs attack on town several NPC's friendly to the party will be abducted by the orcs to be sacrificed at midnight the following night. This gives our intrepid PCs just enough time to storm back to the dungeon they cleared way back when they were second level (It's just under a days ride away) and deal with another six or so encounters (With just enough time for two short rests) and try to rescue the NPCs before the sacrifice takes place. One of those encounters features five orogs and a CR 9 [B]champion[/B] (The orog boss). One encounter features one of those [B]hobgoblin Devastator[/B] battle wizards (Reskinned as an orc) an elite orc [B]archer[/B] with the sharpshooter feat (or poisoned arrows, I haven't decided yet) and waves of orcs and orogs. If the PCs fail, In addition to losing several important NPCs, and the respect of the town, a CR 17 Gloristro is summoned and unleashed on the town along with an orc horde. The PCs instead have to deal with that threat for three nights before the Eagle knights (campaign is set in Andoran in Golarion) arrive as reinforcements. Humans have spy's, gladiators, champions and mages. So do my Kobolds and orcs. [/QUOTE]
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