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last encounter was totally one-sided
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<blockquote data-quote="Celtavian" data-source="post: 6967381" data-attributes="member: 5834"><p>I don't describe the monsters in the same way because most of them (a good 90%, maybe higher) don't have anywhere near the same tactical options at their disposal as PCs. That's why in my experience the best enemies for PCs has always been an opposing PC party. Yes, I realize you can design orcs to be an opposing PC party, but they sort of lose their orcishness at that point and just become orc PCs/NPCs. </p><p></p><p>Part of the problem with nearly any edition of D&D with monster versus PC is the limited nature of the monsters versus the nearly unlimited options at the PCs beck and call. It makes for very one-sided battles unless the DM modifies the encounter heavily. My feeling is that if I have to heavily modify the creature from what its fantasy archetype is known for to challenge the PCs, it sort of becomes something other than its fantasy archetype. For example, if I have to give Smaug a bunch of minions to help and other magical abilities, he's not really Smaug any more. He's my modified dragon specifically made to mechanically challenge a group of PCs with far too many powerful options for fighting standard fantasy archetype creatures. It's a bit disappointing from my perspective give I primarily play to simulate the heroics of my favorite fantasy books and movies.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6967381, member: 5834"] I don't describe the monsters in the same way because most of them (a good 90%, maybe higher) don't have anywhere near the same tactical options at their disposal as PCs. That's why in my experience the best enemies for PCs has always been an opposing PC party. Yes, I realize you can design orcs to be an opposing PC party, but they sort of lose their orcishness at that point and just become orc PCs/NPCs. Part of the problem with nearly any edition of D&D with monster versus PC is the limited nature of the monsters versus the nearly unlimited options at the PCs beck and call. It makes for very one-sided battles unless the DM modifies the encounter heavily. My feeling is that if I have to heavily modify the creature from what its fantasy archetype is known for to challenge the PCs, it sort of becomes something other than its fantasy archetype. For example, if I have to give Smaug a bunch of minions to help and other magical abilities, he's not really Smaug any more. He's my modified dragon specifically made to mechanically challenge a group of PCs with far too many powerful options for fighting standard fantasy archetype creatures. It's a bit disappointing from my perspective give I primarily play to simulate the heroics of my favorite fantasy books and movies. [/QUOTE]
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last encounter was totally one-sided
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