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*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="Celtavian" data-source="post: 6967597" data-attributes="member: 5834"><p>It's hard to ignore the math when it is such an integral part of the game. I'd rather figure out how to make the math and the narrative work cooperatively. There's one strategy I've seen tossed around where a necromancer or druid constantly supply themselves with a number of low CR creatures to do extensive damage against powerful creatures like dragons or demons. Skeleton archers are very effective for this and owls or wolves. Do I deny a player access to these abilities because they disrupt my image of how the scenario should play out? Or would it be better to adjust the math to fit the narrative capability I want the creature to have, while letting the player have full access to their abilities? I tend to go with the latter.</p><p></p><p>I can narrate the devastation of a dragon. If it doesn't live up to the billing in the fight such as a druid or necromancer killing it with small animals and skeleton archers, is that a good game simulation of a fantasy archetype?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6967597, member: 5834"] It's hard to ignore the math when it is such an integral part of the game. I'd rather figure out how to make the math and the narrative work cooperatively. There's one strategy I've seen tossed around where a necromancer or druid constantly supply themselves with a number of low CR creatures to do extensive damage against powerful creatures like dragons or demons. Skeleton archers are very effective for this and owls or wolves. Do I deny a player access to these abilities because they disrupt my image of how the scenario should play out? Or would it be better to adjust the math to fit the narrative capability I want the creature to have, while letting the player have full access to their abilities? I tend to go with the latter. I can narrate the devastation of a dragon. If it doesn't live up to the billing in the fight such as a druid or necromancer killing it with small animals and skeleton archers, is that a good game simulation of a fantasy archetype? [/QUOTE]
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last encounter was totally one-sided
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