Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6970879" data-attributes="member: 996"><p>The game Empowers the DM to support that expectation - <em>if</em> he wants some sort of vague resource-balance among the classes. By making that expectation something unlikely to come up if the DM doesn't enforce it, 5e allows both styles enabled by the relative resource parity of 4e (to a small degree, within a narrow pacing style, anyway) and the more traditional spell-slot management attrition game, as well as the not exactly unheard of 5MWD.</p><p></p><p>Maybe we're off in calling it an 'expectation' it's guidance ("Crystal Clear Guidance" - Mike Mearls) in case you want to impose some resource-management pressure on casters, and thus semblance of class balance and usability of the encounter guidelines. The expectation may well be the 5MWD, with overperforming long-rest-recharge classes vs a trans-'deadly' single encounter/day the norm.</p><p></p><p>No, it's obviously a game positioned to appeal to long-time and returning players - thus the obsession with classic feel at the price of clarity, simplicity, playability & balance. </p><p></p><p>And that crack is uncalled for. Monster design is 'obviously' geared towards the fast combat goal. Most monsters are fairly simple to run, so the DM's turn doesn't get bogged down, and can't do /too much/ (maybe a little too much, some of 'em) to deprive PCs of something to do on the few turns they get in the course of a typical encounter. </p><p></p><p>I'd like to see that, if only for the name! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6970879, member: 996"] The game Empowers the DM to support that expectation - [i]if[/i] he wants some sort of vague resource-balance among the classes. By making that expectation something unlikely to come up if the DM doesn't enforce it, 5e allows both styles enabled by the relative resource parity of 4e (to a small degree, within a narrow pacing style, anyway) and the more traditional spell-slot management attrition game, as well as the not exactly unheard of 5MWD. Maybe we're off in calling it an 'expectation' it's guidance ("Crystal Clear Guidance" - Mike Mearls) in case you want to impose some resource-management pressure on casters, and thus semblance of class balance and usability of the encounter guidelines. The expectation may well be the 5MWD, with overperforming long-rest-recharge classes vs a trans-'deadly' single encounter/day the norm. No, it's obviously a game positioned to appeal to long-time and returning players - thus the obsession with classic feel at the price of clarity, simplicity, playability & balance. And that crack is uncalled for. Monster design is 'obviously' geared towards the fast combat goal. Most monsters are fairly simple to run, so the DM's turn doesn't get bogged down, and can't do /too much/ (maybe a little too much, some of 'em) to deprive PCs of something to do on the few turns they get in the course of a typical encounter. I'd like to see that, if only for the name! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
Top