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last encounter was totally one-sided
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<blockquote data-quote="Sacrosanct" data-source="post: 6971866" data-attributes="member: 15700"><p>It should also be noted that by the time players reach high level play, they will have experience playing the game. High level PCs are not something that is expected with brand new players. Therefore, if you're playing high levels and are assumed to have a greater familiarity with the rules than someone brand new to the game, you are expected to manage and prepare those encounters. By their vary nature, high level gaming is a lot more complex because it has a lot more options available. Expecting a game to provide high level play as simple as low level play is unrealistic. Video games are the same way. You don't start a game with all the bells and whistles, because that would be overwhelming to someone who just started playing it. New button combos, etc are all introduced at a point where by the time you get them, you have the basics down already. RPGs are no different.</p><p></p><p>The bottom line is this: If you want to play high level play as a DM but don't want to put in the time or effort to prepare and manage those encounters, then that's all on you. You are given way more tools to play with at high level, and if you don't want to use them but want everything spelled out for you, then you will be disappointed. Don't blame the game for that though, because it's the result of lazy DMing, not bad game design. Being a good and effective DM takes work, just like anything else you do in life.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6971866, member: 15700"] It should also be noted that by the time players reach high level play, they will have experience playing the game. High level PCs are not something that is expected with brand new players. Therefore, if you're playing high levels and are assumed to have a greater familiarity with the rules than someone brand new to the game, you are expected to manage and prepare those encounters. By their vary nature, high level gaming is a lot more complex because it has a lot more options available. Expecting a game to provide high level play as simple as low level play is unrealistic. Video games are the same way. You don't start a game with all the bells and whistles, because that would be overwhelming to someone who just started playing it. New button combos, etc are all introduced at a point where by the time you get them, you have the basics down already. RPGs are no different. The bottom line is this: If you want to play high level play as a DM but don't want to put in the time or effort to prepare and manage those encounters, then that's all on you. You are given way more tools to play with at high level, and if you don't want to use them but want everything spelled out for you, then you will be disappointed. Don't blame the game for that though, because it's the result of lazy DMing, not bad game design. Being a good and effective DM takes work, just like anything else you do in life. [/QUOTE]
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last encounter was totally one-sided
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