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last encounter was totally one-sided
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<blockquote data-quote="Helldritch" data-source="post: 6972183" data-attributes="member: 6855114"><p>For me the 5mwd is an aberration reminescent of the videogames in which you save game before a tough battle/level/boss.</p><p></p><p>Resting should be, as Flamestrike pointed out, a tactical decision. More often than not, my players will push onward even if they're low on hit points and ressources. Why? Because they could get ambushed, the vilain might get away or zounds of other possible outcome they don't want to see happening.</p><p></p><p>If used sparingly, the 5mwd can be a nice change of pace. Something like, the dragon's cave's over there. Lets take a rest before we get in and slay the beast. That is even expected. But after storming the base of operation of a warlord, don't expect him to stay in the main keep's chamber and wait for the good will of the players to come to get him. He'll either get away or give chase. That is a certainty with me.</p><p></p><p>What I do give is that the more optional rules that are used at a table, the more work a DM will have to balance things out. Having 6 players at a table with most of the options in the PHB and DMG gives a lot of work to do. Believe me, that is what I am doing. And yet, it makes for great games.</p><p></p><p>Is the system at fault? Nope. It is entirely on my shoulders. But it is a burden that I happily bear with all the fun we have at our table.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6972183, member: 6855114"] For me the 5mwd is an aberration reminescent of the videogames in which you save game before a tough battle/level/boss. Resting should be, as Flamestrike pointed out, a tactical decision. More often than not, my players will push onward even if they're low on hit points and ressources. Why? Because they could get ambushed, the vilain might get away or zounds of other possible outcome they don't want to see happening. If used sparingly, the 5mwd can be a nice change of pace. Something like, the dragon's cave's over there. Lets take a rest before we get in and slay the beast. That is even expected. But after storming the base of operation of a warlord, don't expect him to stay in the main keep's chamber and wait for the good will of the players to come to get him. He'll either get away or give chase. That is a certainty with me. What I do give is that the more optional rules that are used at a table, the more work a DM will have to balance things out. Having 6 players at a table with most of the options in the PHB and DMG gives a lot of work to do. Believe me, that is what I am doing. And yet, it makes for great games. Is the system at fault? Nope. It is entirely on my shoulders. But it is a burden that I happily bear with all the fun we have at our table. [/QUOTE]
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last encounter was totally one-sided
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