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last encounter was totally one-sided
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<blockquote data-quote="Sacrosanct" data-source="post: 6972666" data-attributes="member: 15700"><p>Absolutely. One observation I have that I find to be a bit of cognitive dissonance is that many of the people push hard for player agency are also the same people who push hard for the expected encounter knowledge, or like you said, the expectation that every encounter should be beatable, and the players should know how many resources they will need to spend beforehand. I say cognitive dissonance, because that's what it seems to me because it's <em>less</em> player agency to advocate for the latter. Where is the player choice when you know how much of your resources you're going to spend, and you know you will win? There's no choice of "do we fight, or avoid, or flee?" There's no real choice of how many of your resources you're going to spend. Those things have been metagamed away from you.</p><p></p><p>When there are more unknowns, there are more decision points from the players. And when there are more decision points, there is more agency.</p><p></p><p>*Edit* IMO, however, too much agency is a bad thing, especially when it's used like players using metagaming out of character knowledge to resolve a conflict where their PC wouldn't have that knowledge. And too much player agency means the DM can't do anything the players don't approve of.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6972666, member: 15700"] Absolutely. One observation I have that I find to be a bit of cognitive dissonance is that many of the people push hard for player agency are also the same people who push hard for the expected encounter knowledge, or like you said, the expectation that every encounter should be beatable, and the players should know how many resources they will need to spend beforehand. I say cognitive dissonance, because that's what it seems to me because it's [i]less[/i] player agency to advocate for the latter. Where is the player choice when you know how much of your resources you're going to spend, and you know you will win? There's no choice of "do we fight, or avoid, or flee?" There's no real choice of how many of your resources you're going to spend. Those things have been metagamed away from you. When there are more unknowns, there are more decision points from the players. And when there are more decision points, there is more agency. *Edit* IMO, however, too much agency is a bad thing, especially when it's used like players using metagaming out of character knowledge to resolve a conflict where their PC wouldn't have that knowledge. And too much player agency means the DM can't do anything the players don't approve of. [/QUOTE]
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