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last encounter was totally one-sided
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<blockquote data-quote="Rhenny" data-source="post: 6972965" data-attributes="member: 18333"><p>This is spot on. We've never had an issue with resting or encounters per day because when we play, we don't "Game." We actually try to think like the PCs and immerse ourselves in the world. We rejoice when we get a chance to rest, and we never count or try to anticipate what the DM is going to "throw at us." Sometimes the short rests and long rests just line up so that we aren't completely exhausted. Sometimes we have to endure encounter after encounter before we get to a moment where we can short or long rest. It has never made an appreciable difference in the game experience over a number of gaming sessions. </p><p></p><p>Variety and chance is more realistic than formulaic adherence to a specific guideline. Of course, it is nice to know that the game is balanced on the assumption that a full day may included 6-8 encounters, but different days/situations require variation. If the PCs always knew that they would have to overcome 6-8 encounters per day, that would be pretty damn boring. Keeping players/PCs wondering what the future will bring is one of the most important jobs of the DM. It is another tool to create tension and excitement. We need to embrace it.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6972965, member: 18333"] This is spot on. We've never had an issue with resting or encounters per day because when we play, we don't "Game." We actually try to think like the PCs and immerse ourselves in the world. We rejoice when we get a chance to rest, and we never count or try to anticipate what the DM is going to "throw at us." Sometimes the short rests and long rests just line up so that we aren't completely exhausted. Sometimes we have to endure encounter after encounter before we get to a moment where we can short or long rest. It has never made an appreciable difference in the game experience over a number of gaming sessions. Variety and chance is more realistic than formulaic adherence to a specific guideline. Of course, it is nice to know that the game is balanced on the assumption that a full day may included 6-8 encounters, but different days/situations require variation. If the PCs always knew that they would have to overcome 6-8 encounters per day, that would be pretty damn boring. Keeping players/PCs wondering what the future will bring is one of the most important jobs of the DM. It is another tool to create tension and excitement. We need to embrace it. [/QUOTE]
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last encounter was totally one-sided
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