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General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
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<blockquote data-quote="Helldritch" data-source="post: 6973429" data-attributes="member: 6855114"><p>Yes there are some groups that will try meta game the DM by guessing and anticipating when they will rest if they are sure that all encounters are winnable. This is especially true with young DM where a TPK will occur only when a fight will have been underestimated by the DM.</p><p></p><p>One way to eleminate the meta gaming is the TPK.</p><p></p><p>TPK are not bad. They are part of the game and it shows that sometimes, evil can win. This raises the players' expectations and their awareness of the dangers they are facing. It also has the other effect that now the players know that they don't have a carebear DM in front of them.</p><p></p><p>Now don't get me wrong. I am not the kind of DM that is out there against his players. I am not the DM that will do a TPK just for the fun of it. </p><p></p><p>But I am the kind of DM that: Rolls dice in plain view. Plays monsters realistically. Challenges the players. Forces the players to constantly better themselves and makes sure that every players get the limelight during campaings. </p><p></p><p>Do I make some encounters that are unwinnable? Yes, but it is always blatantly evident that the players are no match. And yet sometimes, some player get cocky and says: Let's try it anyways. With enough persuasion from him/her, the others soon follow him/her to their death. </p><p></p><p>Sometimes they just push onward too far.</p><p>Sometimes its just carelessness from their part. (they let an enemy raise the alarm, just bad planning or simply not paying attention enough.)</p><p></p><p>I don't kill players. Players kill themselves.</p><p>That is how I don't get Metagamed.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6973429, member: 6855114"] Yes there are some groups that will try meta game the DM by guessing and anticipating when they will rest if they are sure that all encounters are winnable. This is especially true with young DM where a TPK will occur only when a fight will have been underestimated by the DM. One way to eleminate the meta gaming is the TPK. TPK are not bad. They are part of the game and it shows that sometimes, evil can win. This raises the players' expectations and their awareness of the dangers they are facing. It also has the other effect that now the players know that they don't have a carebear DM in front of them. Now don't get me wrong. I am not the kind of DM that is out there against his players. I am not the DM that will do a TPK just for the fun of it. But I am the kind of DM that: Rolls dice in plain view. Plays monsters realistically. Challenges the players. Forces the players to constantly better themselves and makes sure that every players get the limelight during campaings. Do I make some encounters that are unwinnable? Yes, but it is always blatantly evident that the players are no match. And yet sometimes, some player get cocky and says: Let's try it anyways. With enough persuasion from him/her, the others soon follow him/her to their death. Sometimes they just push onward too far. Sometimes its just carelessness from their part. (they let an enemy raise the alarm, just bad planning or simply not paying attention enough.) I don't kill players. Players kill themselves. That is how I don't get Metagamed. [/QUOTE]
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last encounter was totally one-sided
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