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last encounter was totally one-sided
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<blockquote data-quote="Hussar" data-source="post: 6976171" data-attributes="member: 22779"><p>Look, at the end of the day, it just has to be recognized as a limitation of the system. Just like 3e did poorly if you wanted to pace it at 8 encounters per day. 5e is based on how earlier editions played. Since you had so few renewable resources anyway, there just wasn't really any point of stopping. And, relative to the PC's, monsters in AD&D were individually VERY weak. It was entirely possible in AD&D to go entire encounters without expending any resources at all. The PC's could achieve pretty decent AC's by very low levels (an AC in the low negatives was achievable at 1st, if not 2nd level - Banded, shield and a decent Dex gave you an AC of 0 in a game where monsters got no attack bonuses at all and had a THAC0 of around 17-19 at low levels). </p><p></p><p>THAT'S the play style that 5e is setting out to emulate. In 3e, each encounter (at baseline) was meant to eat 20% of your resources. In 5e, that number is halved. Has to be. If you're expecting 6-8 encounters per day, each encounter can only eat about 10-15% of party resources. If your 10th level party of 5 has 300 HP total, a standard encounter should only eat about 30 HP. That's IT. That's all she wrote. If you have two full casters in that group, they have, combined, about 28 daily spells (or so, I'm going from memory here). Which means in a standard encounter, they should only cast 3 spells. Again, that's the baseline expectation.</p><p></p><p>If you go against the baseline expectations, OF COURSE the system is going to fight you all the way. Trying to do single encounter days in AD&D would be ludicrous. It just doesn't work. The system is far too swingy. Trying to do extended 6-8 encounter days in 3e doesn't work. Each encounter would be boring as all heck. And, again, the system is very swingy with monsters being much more individually powerful, meaning that a couple of lucky die rolls ends that adventuring day. 4e, where the balancing was all done at the encounter level, actually does work for both ways, but, I'm going to assume that's not an option.</p><p></p><p>So, here's your choice. Either suck it up and accept that the system is not going to do what you want, or adjust your adventure design to take advantage of the system. That's your choices. Fighting the system and then blaming the system isn't going to get you anywhere. Make a choice and stick with it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6976171, member: 22779"] Look, at the end of the day, it just has to be recognized as a limitation of the system. Just like 3e did poorly if you wanted to pace it at 8 encounters per day. 5e is based on how earlier editions played. Since you had so few renewable resources anyway, there just wasn't really any point of stopping. And, relative to the PC's, monsters in AD&D were individually VERY weak. It was entirely possible in AD&D to go entire encounters without expending any resources at all. The PC's could achieve pretty decent AC's by very low levels (an AC in the low negatives was achievable at 1st, if not 2nd level - Banded, shield and a decent Dex gave you an AC of 0 in a game where monsters got no attack bonuses at all and had a THAC0 of around 17-19 at low levels). THAT'S the play style that 5e is setting out to emulate. In 3e, each encounter (at baseline) was meant to eat 20% of your resources. In 5e, that number is halved. Has to be. If you're expecting 6-8 encounters per day, each encounter can only eat about 10-15% of party resources. If your 10th level party of 5 has 300 HP total, a standard encounter should only eat about 30 HP. That's IT. That's all she wrote. If you have two full casters in that group, they have, combined, about 28 daily spells (or so, I'm going from memory here). Which means in a standard encounter, they should only cast 3 spells. Again, that's the baseline expectation. If you go against the baseline expectations, OF COURSE the system is going to fight you all the way. Trying to do single encounter days in AD&D would be ludicrous. It just doesn't work. The system is far too swingy. Trying to do extended 6-8 encounter days in 3e doesn't work. Each encounter would be boring as all heck. And, again, the system is very swingy with monsters being much more individually powerful, meaning that a couple of lucky die rolls ends that adventuring day. 4e, where the balancing was all done at the encounter level, actually does work for both ways, but, I'm going to assume that's not an option. So, here's your choice. Either suck it up and accept that the system is not going to do what you want, or adjust your adventure design to take advantage of the system. That's your choices. Fighting the system and then blaming the system isn't going to get you anywhere. Make a choice and stick with it. [/QUOTE]
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