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last encounter was totally one-sided
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<blockquote data-quote="Hussar" data-source="post: 6977074" data-attributes="member: 22779"><p>Well, that's the thing though. Sure, you can adjust the system, but, at that point, you're pretty much left to starting from scratch. This is a basic, fundamental design paradigm. Changing 5e to a more 3e style, where each monster is far more individually powerful and dangerous means that you have to rewrite the entire Monster Manual. I can't really see how this is going to be a productive use of time.</p><p></p><p>I mean, if you're dead set on the idea that adventure days should be one or two encounters, there is a tailor made system right there with thousands of supplements for you to use. 3e. And it works very, very well. I'm not sure what you would be gaining by trying to rewrite 5e that you couldn't much more easily gain by simply playing 3e. Or Pathfinder if that tickles your fancy. Either one would work.</p><p></p><p>Otherwise, I can't see this as anything else but an exercise in constant frustration as the 5e system is going to fight you tooth and nail if you try to force it into that 1-2 encounter mould. The classes, the monsters, the magic system, pretty much everything is based on the idea of a longer adventuring day. You'd have to rewrite the monsters, then turn around and rewrite the classes to lessen their nova-powers, then rewrite the magic system to make it less flexible, in order to reduce the nova powers of the casting classes. </p><p></p><p>Heck, if you look at the complaints about 5e, I think a large number of them stem from this problem. "Sharpshooter and GWM are too powerful!" Why? "Because the PC's always have Bless up and other buffs". Wait a second, hang on. A 6 encounter day should be about 20 rounds of combat long (ish) If you run 6 encounters per day, that means that the cleric (or paladin) has to give up 6 actions out of 20 in order to bless every time. Suddenly, you've pretty much removed the cleric (or paladin) from a large chunk of each encounter. That character is spending 25-30% of his time casting a spell that doesn't actually do any direct effect to the enemy.</p><p></p><p>But, if you only have 1 big encounter (say 8 rounds long), then the cleric (or paladin) casts 1 bless spell, it lasts the entire encounter and only had to spend about 10% of his time casting a spell that doesn't have any direct effect on the enemy. Hrm, we've essentially granted that caster FIVE actions over the course of the adventuring day. It's no wonder that that character is having a much greater impact. </p><p></p><p>Granted they maybe should have had a lengthier discussion about why the longer encounter day is important in the 5e DMG. Fair enough. They possibly maybe should have spelled it out. But, sheesh, it's not exactly hard to figure out why you're having problems is it? Just how much hand holding do you expect WotC to do here. In any case, even if that's not in the DMG, it's HERE now. Spread the word. If you see some poor DM struggling with these issues in 5e, let that DM know that there is a really, really easy solution. </p><p></p><p>Beat the party like a piñata until juicy, juicy candy comes out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 6977074, member: 22779"] Well, that's the thing though. Sure, you can adjust the system, but, at that point, you're pretty much left to starting from scratch. This is a basic, fundamental design paradigm. Changing 5e to a more 3e style, where each monster is far more individually powerful and dangerous means that you have to rewrite the entire Monster Manual. I can't really see how this is going to be a productive use of time. I mean, if you're dead set on the idea that adventure days should be one or two encounters, there is a tailor made system right there with thousands of supplements for you to use. 3e. And it works very, very well. I'm not sure what you would be gaining by trying to rewrite 5e that you couldn't much more easily gain by simply playing 3e. Or Pathfinder if that tickles your fancy. Either one would work. Otherwise, I can't see this as anything else but an exercise in constant frustration as the 5e system is going to fight you tooth and nail if you try to force it into that 1-2 encounter mould. The classes, the monsters, the magic system, pretty much everything is based on the idea of a longer adventuring day. You'd have to rewrite the monsters, then turn around and rewrite the classes to lessen their nova-powers, then rewrite the magic system to make it less flexible, in order to reduce the nova powers of the casting classes. Heck, if you look at the complaints about 5e, I think a large number of them stem from this problem. "Sharpshooter and GWM are too powerful!" Why? "Because the PC's always have Bless up and other buffs". Wait a second, hang on. A 6 encounter day should be about 20 rounds of combat long (ish) If you run 6 encounters per day, that means that the cleric (or paladin) has to give up 6 actions out of 20 in order to bless every time. Suddenly, you've pretty much removed the cleric (or paladin) from a large chunk of each encounter. That character is spending 25-30% of his time casting a spell that doesn't actually do any direct effect to the enemy. But, if you only have 1 big encounter (say 8 rounds long), then the cleric (or paladin) casts 1 bless spell, it lasts the entire encounter and only had to spend about 10% of his time casting a spell that doesn't have any direct effect on the enemy. Hrm, we've essentially granted that caster FIVE actions over the course of the adventuring day. It's no wonder that that character is having a much greater impact. Granted they maybe should have had a lengthier discussion about why the longer encounter day is important in the 5e DMG. Fair enough. They possibly maybe should have spelled it out. But, sheesh, it's not exactly hard to figure out why you're having problems is it? Just how much hand holding do you expect WotC to do here. In any case, even if that's not in the DMG, it's HERE now. Spread the word. If you see some poor DM struggling with these issues in 5e, let that DM know that there is a really, really easy solution. Beat the party like a piñata until juicy, juicy candy comes out. :D [/QUOTE]
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