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last encounter was totally one-sided
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<blockquote data-quote="pemerton" data-source="post: 6977543" data-attributes="member: 42582"><p>This seems to presuppose that people who play differently from you don't experience an immersive game. Which seems needlessly contentious.</p><p></p><p>But on the bit about "encounters meant to be defeated" - presumably encounters are, in some tenable sense, meant to be survived. Otherwise the game comes to a short end.</p><p></p><p>It's not as if this tension - between the game being playable as a game, and the setting being "realistic", hasn't been around for a long time! As soon as the convention of monsters ranked by dungeon level and artificially partioned into rooms and wandering monster tables is abandoned, the issue comes up.</p><p></p><p>In re-reading Appendix C of Gygax's DMG earlier this evening, I came across the following two sentences on p 179, in the section on Underwater Encounters; there are fewer than 60 words in between the two sentences:</p><p></p><p style="margin-left: 20px">The numbers of monsters encountered are those shown in <strong>MONSTER MANUAL</strong>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Number of creatures encountered should be appropriate to the strength of the encountering party.</p><p></p><p>Even Gygax had noticed that if you just play the game by reference to logical ecology as spelled out in the MM, the life of an adventuring party might be a short one.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6977543, member: 42582"] This seems to presuppose that people who play differently from you don't experience an immersive game. Which seems needlessly contentious. But on the bit about "encounters meant to be defeated" - presumably encounters are, in some tenable sense, meant to be survived. Otherwise the game comes to a short end. It's not as if this tension - between the game being playable as a game, and the setting being "realistic", hasn't been around for a long time! As soon as the convention of monsters ranked by dungeon level and artificially partioned into rooms and wandering monster tables is abandoned, the issue comes up. In re-reading Appendix C of Gygax's DMG earlier this evening, I came across the following two sentences on p 179, in the section on Underwater Encounters; there are fewer than 60 words in between the two sentences: [indent]The numbers of monsters encountered are those shown in [b]MONSTER MANUAL[/b]. Number of creatures encountered should be appropriate to the strength of the encountering party.[/indent] Even Gygax had noticed that if you just play the game by reference to logical ecology as spelled out in the MM, the life of an adventuring party might be a short one. [/QUOTE]
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