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last encounter was totally one-sided
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<blockquote data-quote="Helldritch" data-source="post: 6979552" data-attributes="member: 6855114"><p>And that gives more than a few credits to your skills. KoB did not encouraged DM to do that to a large extent. It was meant as a way to further the adventure and push the characters to go to the caves by giving them some revenge reasons to go there (as the chaos priests would try to kill them while they were training between levels) but it was not mandatory to do so. In fact, I suspect that the vast majority just stopped at the caves themselves and never saw the chaos priest hidden in plain sight in the keep. From the looks of it, you used AD&D characters in a Basic module in which you focused on the keep instead of the caves. That was already a step ahead of the norm. we all used B, X, and CM adventures with AD&D but not necessarily this way. Again, kudo on that.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6979552, member: 6855114"] And that gives more than a few credits to your skills. KoB did not encouraged DM to do that to a large extent. It was meant as a way to further the adventure and push the characters to go to the caves by giving them some revenge reasons to go there (as the chaos priests would try to kill them while they were training between levels) but it was not mandatory to do so. In fact, I suspect that the vast majority just stopped at the caves themselves and never saw the chaos priest hidden in plain sight in the keep. From the looks of it, you used AD&D characters in a Basic module in which you focused on the keep instead of the caves. That was already a step ahead of the norm. we all used B, X, and CM adventures with AD&D but not necessarily this way. Again, kudo on that. [/QUOTE]
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last encounter was totally one-sided
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