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last encounter was totally one-sided
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<blockquote data-quote="Helldritch" data-source="post: 6979557" data-attributes="member: 6855114"><p>Wall of quote but I thought I could copy back something I wrote earlier to supplement that. One of my friends used what I came up with in his games and it worked out for him too. Here is what I do with groups higher than four.</p><p></p><p>Single encounter big bad guys</p><p>Add 1 feat/ASI per 4 CR (save the first four)</p><p>Add 1 legendary action per PC above 4. (can only use 2pts legendary actions once per turn)</p><p>Multiply HP by 1 +0.25 per PC above 4.</p><p>Add 1.5 AC (round up) per PC above 4.</p><p></p><p>Here is a modified lich my players defeated at 17th level in a previous campaing.</p><p></p><p>AC: 17 (natural armor + dex) Now 23 (+1.5 AC x 2 for players number, Staff of power and +1 ring. It could go up to 25 for one attack because of the shield guardian and I am not counting shield. Since shield was an at will power, it became and AC 28 and 30 for one attack)</p><p>HP: 135 (18d8 + 54) Now 238 for a 1.5 multiplyer for number of players and tough feat (+36hp).</p><p>Spd: 30' (unchanged)</p><p>Stats: Unchanged (decided to use feats instead...)</p><p>Added: Warcaster, Elemental Adept Fire (that one was a surprise for my players), Tough.</p><p>Mage feature added: Shield and Mirror image at will (I counted that one as a feat)</p><p>Spell list was changed to reflect the added mage feature and feats.</p><p>Cantrip: Removed prestigiditation and added Fire Bolt. Rose number of cantrip to four (as it should be) and added Green Flame blade</p><p>Level 1: Removed shield and added disguise self (Lich used it to appear human as she did in her life.)</p><p>Level 2: Removed Mirror image and added Misty step instead.</p><p></p><p>Legendary action Rose to 5 (again 6 players)</p><p></p><p>Lich was also using Staff Of Power And a Shield Guardian.</p><p></p><p>Strangely, in that fight, Sharp shooter and GWM feats were not used.</p><p>What I love in 5ed is that it can be slightly modified to adapt to a group with minimal effort. That lich took me about 3 minutes to write down.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6979557, member: 6855114"] Wall of quote but I thought I could copy back something I wrote earlier to supplement that. One of my friends used what I came up with in his games and it worked out for him too. Here is what I do with groups higher than four. Single encounter big bad guys Add 1 feat/ASI per 4 CR (save the first four) Add 1 legendary action per PC above 4. (can only use 2pts legendary actions once per turn) Multiply HP by 1 +0.25 per PC above 4. Add 1.5 AC (round up) per PC above 4. Here is a modified lich my players defeated at 17th level in a previous campaing. AC: 17 (natural armor + dex) Now 23 (+1.5 AC x 2 for players number, Staff of power and +1 ring. It could go up to 25 for one attack because of the shield guardian and I am not counting shield. Since shield was an at will power, it became and AC 28 and 30 for one attack) HP: 135 (18d8 + 54) Now 238 for a 1.5 multiplyer for number of players and tough feat (+36hp). Spd: 30' (unchanged) Stats: Unchanged (decided to use feats instead...) Added: Warcaster, Elemental Adept Fire (that one was a surprise for my players), Tough. Mage feature added: Shield and Mirror image at will (I counted that one as a feat) Spell list was changed to reflect the added mage feature and feats. Cantrip: Removed prestigiditation and added Fire Bolt. Rose number of cantrip to four (as it should be) and added Green Flame blade Level 1: Removed shield and added disguise self (Lich used it to appear human as she did in her life.) Level 2: Removed Mirror image and added Misty step instead. Legendary action Rose to 5 (again 6 players) Lich was also using Staff Of Power And a Shield Guardian. Strangely, in that fight, Sharp shooter and GWM feats were not used. What I love in 5ed is that it can be slightly modified to adapt to a group with minimal effort. That lich took me about 3 minutes to write down. [/QUOTE]
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