Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6979837" data-attributes="member: 5834"><p>I don't expect complicated support. 5E isn't a complicated game. I did expect the game to play better at higher level. Monsters are weak. It's only a debate to a handful of people that think it's ok that they require "intelligent" play and highly beneficial environments to make them challenging. And they are weak regardless of resource management. If you can't see the weakness of creatures like Balors and Mariliths, I don't know what to tell you. It seems strange that there are players out there that can't easily exploit the weaknesses of two creatures with no ranged attacking capability or ranged defensive capability. The same with dragons. If people can't admit these creatures as they are written in the book are weak, then it's difficult to take the argument any farther. It never seems wrong to these folks debating me that they have to create a very dangerous environment or play the monsters "intelligently" to challenge such PCs. The fact that these monsters require a specialized environment or "intelligent" play proves my point that they are weak as written. No one is saying players need to play intelligently to beat these monsters in a neutral environment using the monsters straight up, which is how it should be. I've not read many books where the villain needed a special environment or "intelligent" play to defeat the protagonist. Usually it's the protagonist that needs some very special help to get the job done.</p><p></p><p>5E is not a complicated resource management game. No edition of D&D has ever been complicated. As far as the math goes, 5E's math is much easier than 3E's math. I managed 3E/Pathfinder's math for years. </p><p></p><p>There this strange idea amongst some D&D players that 5E is somehow different from past editions because the game designers spelled out this idea of three pillars and multiple encounters per day to reduce resources. This is not new, not at all. It has been this way since the early days of D&D. You had a limited amount of spellcasting power or uses per day for many significant class abilities. You have that in this edition. But for some reason because they spelled it out, I hear all this gobbly-gook about encounters per day and three pillars. As a long time D&D player, I can't help but think, "Gee, they had to spell that out for you for you to know it. Unbelievable." All of these elements have been aspects of the game since the early days including resource management. And none of it has ever been complicated.</p><p></p><p>This is the easiest version of D&D since the basic days. The fact...and I do mean provable fact...is the monsters are extremely limited and thus weak in 5E. Some folks like <strong>Flamestrike</strong> and some others in this thread prefer to make the environment tough to help their monsters, while I prefer to rebuild the monsters to make them tougher. Not sure why one method is considered better than the other. The only reason I can think of is the folks that like sprucing up the environment seem to think that makes the monsters just fine because they don't consider making a tough environment the same as rebuilding an entire monster into something stronger. I say both accomplish the same task of making a weak monster more challenging. I don't see the difference. Not sure why you and others do.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6979837, member: 5834"] I don't expect complicated support. 5E isn't a complicated game. I did expect the game to play better at higher level. Monsters are weak. It's only a debate to a handful of people that think it's ok that they require "intelligent" play and highly beneficial environments to make them challenging. And they are weak regardless of resource management. If you can't see the weakness of creatures like Balors and Mariliths, I don't know what to tell you. It seems strange that there are players out there that can't easily exploit the weaknesses of two creatures with no ranged attacking capability or ranged defensive capability. The same with dragons. If people can't admit these creatures as they are written in the book are weak, then it's difficult to take the argument any farther. It never seems wrong to these folks debating me that they have to create a very dangerous environment or play the monsters "intelligently" to challenge such PCs. The fact that these monsters require a specialized environment or "intelligent" play proves my point that they are weak as written. No one is saying players need to play intelligently to beat these monsters in a neutral environment using the monsters straight up, which is how it should be. I've not read many books where the villain needed a special environment or "intelligent" play to defeat the protagonist. Usually it's the protagonist that needs some very special help to get the job done. 5E is not a complicated resource management game. No edition of D&D has ever been complicated. As far as the math goes, 5E's math is much easier than 3E's math. I managed 3E/Pathfinder's math for years. There this strange idea amongst some D&D players that 5E is somehow different from past editions because the game designers spelled out this idea of three pillars and multiple encounters per day to reduce resources. This is not new, not at all. It has been this way since the early days of D&D. You had a limited amount of spellcasting power or uses per day for many significant class abilities. You have that in this edition. But for some reason because they spelled it out, I hear all this gobbly-gook about encounters per day and three pillars. As a long time D&D player, I can't help but think, "Gee, they had to spell that out for you for you to know it. Unbelievable." All of these elements have been aspects of the game since the early days including resource management. And none of it has ever been complicated. This is the easiest version of D&D since the basic days. The fact...and I do mean provable fact...is the monsters are extremely limited and thus weak in 5E. Some folks like [b]Flamestrike[/b] and some others in this thread prefer to make the environment tough to help their monsters, while I prefer to rebuild the monsters to make them tougher. Not sure why one method is considered better than the other. The only reason I can think of is the folks that like sprucing up the environment seem to think that makes the monsters just fine because they don't consider making a tough environment the same as rebuilding an entire monster into something stronger. I say both accomplish the same task of making a weak monster more challenging. I don't see the difference. Not sure why you and others do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
last encounter was totally one-sided
Top