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last encounter was totally one-sided
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<blockquote data-quote="Tony Vargas" data-source="post: 6986664" data-attributes="member: 996"><p>True. Not as obvious as it may sound to you, though, since a lot of us have had decades to get used to that complexity (which is, in 5e, much as it was back in the day). FREX:</p><p>Yeah, OK, so you knew that. :|</p><p></p><p>It's not that weird, since 5e set out to support more than just the one style. Ironically, it takes a little work, on the part of the DM, to pull free of the traditional resource-management challenge, and reduce the complexity of 5e as experienced by the players.</p><p></p><p>Of course it is, it's a version of D&D. RPGs are complicated by their nature, and, D&D, as the first RPG, was often unnecessarily so (and 5e calls back some of that).</p><p></p><p>It rarely has before. </p><p></p><p>It was a complex resource-management game with relatively 'weak' monsters that depended on that long-game of managing spells & hps & items to challenge the players - and, conversely, depended on 'smart play' to get players through challenges that would otherwise be too much for them.</p><p></p><p>Probably more so than in any edition since 1e, yes. Part of getting back to the classic game, also entirely in line with making combat faster.</p><p></p><p>It's not that weird: 5e is in part a response to complaints that D&D had 'abandoned' this or that playstyle.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6986664, member: 996"] True. Not as obvious as it may sound to you, though, since a lot of us have had decades to get used to that complexity (which is, in 5e, much as it was back in the day). FREX: Yeah, OK, so you knew that. :| It's not that weird, since 5e set out to support more than just the one style. Ironically, it takes a little work, on the part of the DM, to pull free of the traditional resource-management challenge, and reduce the complexity of 5e as experienced by the players. Of course it is, it's a version of D&D. RPGs are complicated by their nature, and, D&D, as the first RPG, was often unnecessarily so (and 5e calls back some of that). It rarely has before. It was a complex resource-management game with relatively 'weak' monsters that depended on that long-game of managing spells & hps & items to challenge the players - and, conversely, depended on 'smart play' to get players through challenges that would otherwise be too much for them. Probably more so than in any edition since 1e, yes. Part of getting back to the classic game, also entirely in line with making combat faster. It's not that weird: 5e is in part a response to complaints that D&D had 'abandoned' this or that playstyle. [/QUOTE]
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