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<blockquote data-quote="Flamestrike" data-source="post: 8023669" data-attributes="member: 6788736"><p>Even though you likely know the ending (which makes the game) it's still worth a play through to see how the devs worked the character arcs, had you along for the ride in the relationship, got you invested and then had you make a terrible choice based on that investment.</p><p></p><p>Going in blind, I was shaking as the credits rolled. Very few works of art have had me thinking about them afterwards as much as that game. I get that you have no 'choice' in the outcome, but you dont have any in a book or film or painting either. Playing it gives a unique perspective to feel what Joel 'feels' a lot more personally, and to invest more in his eventual terrible decision.</p><p></p><p>I honestly feel that giving the player a choice (instead of railroading the player) would have lessened the impact. It wasnt so much about your choice; it was about you living someone else making that choice.</p><p></p><p>It just worked on so many levels.</p><p></p><p>I see what they went for for in the squeal, and while it mostly worked on me, I did find it heavy handed at times. It was uncomfortable, and intentionally so, and that isnt necessarily a bad thing (it can in fact be a good thing). There were controversial decisions for sure (turning the protagonist into the antagonist and vice versa) but they largely worked for me.</p><p></p><p>I compare it to the disconnect with other games (like Uncharted) where you play a likeable roguish charming goofy adventurer... who racks up a kill count of literally hundreds of people by the end of the series, who you mercilessly slay with no remorse or second thoughts from literally the opening scene of the 1st game.</p><p></p><p>Video games have struggled with mass murder, heroes seeking revenge on BBEG's for some slight, dehumanising the 'bad guys' and ultra violence for so long (even with protagonists, and in genres where it doesn't fit), and this game is itself a critique of those tropes, as well as shining a light on how we see and choose to empathise with those we hate.</p><p></p><p>I really liked it. Not as much as the original, but I really dont get the hate.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8023669, member: 6788736"] Even though you likely know the ending (which makes the game) it's still worth a play through to see how the devs worked the character arcs, had you along for the ride in the relationship, got you invested and then had you make a terrible choice based on that investment. Going in blind, I was shaking as the credits rolled. Very few works of art have had me thinking about them afterwards as much as that game. I get that you have no 'choice' in the outcome, but you dont have any in a book or film or painting either. Playing it gives a unique perspective to feel what Joel 'feels' a lot more personally, and to invest more in his eventual terrible decision. I honestly feel that giving the player a choice (instead of railroading the player) would have lessened the impact. It wasnt so much about your choice; it was about you living someone else making that choice. It just worked on so many levels. I see what they went for for in the squeal, and while it mostly worked on me, I did find it heavy handed at times. It was uncomfortable, and intentionally so, and that isnt necessarily a bad thing (it can in fact be a good thing). There were controversial decisions for sure (turning the protagonist into the antagonist and vice versa) but they largely worked for me. I compare it to the disconnect with other games (like Uncharted) where you play a likeable roguish charming goofy adventurer... who racks up a kill count of literally hundreds of people by the end of the series, who you mercilessly slay with no remorse or second thoughts from literally the opening scene of the 1st game. Video games have struggled with mass murder, heroes seeking revenge on BBEG's for some slight, dehumanising the 'bad guys' and ultra violence for so long (even with protagonists, and in genres where it doesn't fit), and this game is itself a critique of those tropes, as well as shining a light on how we see and choose to empathise with those we hate. I really liked it. Not as much as the original, but I really dont get the hate. [/QUOTE]
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