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<blockquote data-quote="Manbearcat" data-source="post: 8026023" data-attributes="member: 6696971"><p>Why would we talk about the balance of NPC positions in this game to suss out what the actual authors meta perspective was on this game?</p><p></p><p>How is that relevant.</p><p></p><p>Everyone of consequence is ruined in this game as a direct outgrowth of Joel's decision! And almost every bystander is ruined by it as well!</p><p></p><p>In what world is that not a condemnation by the authors? </p><p></p><p>I've run Apocalypse World where these exact sort of decisions led to the utter ruination of all PCs involved and an enormous tally for NPCs alike. That is a core conceit of that game. I don't see how anyone playing those games could have a takeaway that the emergent properties of our play didn't yield a similar theme to TLoU2 (and no one playing did...how could you?) and that the resultant post-mortem is nothing less than a condemnation of the PC decisions that led to the ruination.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8026023, member: 6696971"] Why would we talk about the balance of NPC positions in this game to suss out what the actual authors meta perspective was on this game? How is that relevant. Everyone of consequence is ruined in this game as a direct outgrowth of Joel's decision! And almost every bystander is ruined by it as well! In what world is that not a condemnation by the authors? I've run Apocalypse World where these exact sort of decisions led to the utter ruination of all PCs involved and an enormous tally for NPCs alike. That is a core conceit of that game. I don't see how anyone playing those games could have a takeaway that the emergent properties of our play didn't yield a similar theme to TLoU2 (and no one playing did...how could you?) and that the resultant post-mortem is nothing less than a condemnation of the PC decisions that led to the ruination. [/QUOTE]
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