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<blockquote data-quote="Imaculata" data-source="post: 8032214" data-attributes="member: 6801286"><p>It is. After the game shown you how brutally Abby murders Joel, it is almost impossible to come back from that. The game tries so hard to make you like Abby, but it just didn't work for me.</p><p></p><p></p><p></p><p>The reason I was let down by the ending, was because it was predictable, unsatisfying, and went on for too long. The entire last act feels tacked on and unnecessary.</p><p></p><p></p><p></p><p>And yet it did such an effective job at portraying Abby as a villain initially, that I found myself unable to see her otherwise later on. They tried very hard to make me like Abby, by having you play with the dog twice and Abby getting all the lovely toys, but it fell flat for me.</p><p></p><p></p><p></p><p>Everything about how it played out, and how it was portrayed, felt out of character. The sheer brutallity of it all does away with everything that made Ellie such an interesting character. And while it may have been the writer's intent to make her unsympathetic, what we're left with is but a shell of the original character. This is no longer Ellie, and it comes off feeling like they simply rewrote her to facilitate Abby as a main character.</p><p></p><p></p><p></p><p>But that sentiment rings hollow in light of how the story goes out of its way to have characters behave dumb. They deliberately have characters withhold crucial information from each other, in order for this to work, and it feels like a cheap trick. It doesn't feel like a believable narrative.</p><p></p><p></p><p></p><p>It might have helped, but ultimately I don't think this is the biggest problem with the story. I think the biggest flaw of the story, is its mixed message (violence is bad, but yay violence) and the entire concept of trying to make Abby the new character. If this was not a sequel to The Last of Us 1, then it may have been received a lot better.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8032214, member: 6801286"] It is. After the game shown you how brutally Abby murders Joel, it is almost impossible to come back from that. The game tries so hard to make you like Abby, but it just didn't work for me. The reason I was let down by the ending, was because it was predictable, unsatisfying, and went on for too long. The entire last act feels tacked on and unnecessary. And yet it did such an effective job at portraying Abby as a villain initially, that I found myself unable to see her otherwise later on. They tried very hard to make me like Abby, by having you play with the dog twice and Abby getting all the lovely toys, but it fell flat for me. Everything about how it played out, and how it was portrayed, felt out of character. The sheer brutallity of it all does away with everything that made Ellie such an interesting character. And while it may have been the writer's intent to make her unsympathetic, what we're left with is but a shell of the original character. This is no longer Ellie, and it comes off feeling like they simply rewrote her to facilitate Abby as a main character. But that sentiment rings hollow in light of how the story goes out of its way to have characters behave dumb. They deliberately have characters withhold crucial information from each other, in order for this to work, and it feels like a cheap trick. It doesn't feel like a believable narrative. It might have helped, but ultimately I don't think this is the biggest problem with the story. I think the biggest flaw of the story, is its mixed message (violence is bad, but yay violence) and the entire concept of trying to make Abby the new character. If this was not a sequel to The Last of Us 1, then it may have been received a lot better. [/QUOTE]
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