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Last Saga preview: what's D&D's Starship Combat?
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<blockquote data-quote="Zaruthustran" data-source="post: 3556629" data-attributes="member: 1457"><p>I think it's a good idea to translate commonly-used PC resources so that they work with uncommonly-encountered situations. Here's how the latest Sage preview introduced the concept:</p><p></p><p></p><p></p><p>So, what's the equivalent of starship combat in D&D? Those cool, dramatic situations that don't come up often, and when they do, in 3.5 they all too often merely showcase the mechanical inadequacies of the PCs?</p><p></p><p>Here's what I came up with:</p><ul> <li data-xf-list-type="ul"> Riding / mounted chase scenes. Unless you're a Paladin, you're just not likely to have invested ranks in Ride. <br /> </li> <li data-xf-list-type="ul"> Ship voyages. In my experience, very few players spend precious skill points on "Profession: Sailor". Or any "profession", for that matter. How many Fighters play mercenaries or grunts in the Duke's army, yet don't have a single rank in "Profession: Soldier"?</li> </ul><p></p><p>In both these situations, most players will be useless / unable to contribute / unable to have fun. Only those PC specifically built for those two unique situations will have a chance to shine. Since these situations are so rare, those resources will be essentially wasted most of the time. </p><p></p><p>So, in what other ways can this Saga concept benefit D&D?</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3556629, member: 1457"] I think it's a good idea to translate commonly-used PC resources so that they work with uncommonly-encountered situations. Here's how the latest Sage preview introduced the concept: So, what's the equivalent of starship combat in D&D? Those cool, dramatic situations that don't come up often, and when they do, in 3.5 they all too often merely showcase the mechanical inadequacies of the PCs? Here's what I came up with: [list] [*] Riding / mounted chase scenes. Unless you're a Paladin, you're just not likely to have invested ranks in Ride. [*] Ship voyages. In my experience, very few players spend precious skill points on "Profession: Sailor". Or any "profession", for that matter. How many Fighters play mercenaries or grunts in the Duke's army, yet don't have a single rank in "Profession: Soldier"? [/list] In both these situations, most players will be useless / unable to contribute / unable to have fun. Only those PC specifically built for those two unique situations will have a chance to shine. Since these situations are so rare, those resources will be essentially wasted most of the time. So, in what other ways can this Saga concept benefit D&D? [/QUOTE]
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Last Saga preview: what's D&D's Starship Combat?
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