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Last session, you entered Hell... Where's Bill?
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<blockquote data-quote="Ruined" data-source="post: 324064" data-attributes="member: 113"><p>Before I segue into the story, I'll give my quick response. If we're in a relaxed situation (i.e. non-dungeon), then I'll have the character exit stage left, and usually use it as a springboard for some side plot later on in the game. This presumes that the players are responsible and courteous about letting me know they won't be there. I'm fortunate enough to know a good number of players now, and my current group is hand-picked. In a dungeon encounter, then I'll run the character if possible, having them stick to the back and following the lead of the other characters. In case of TPK, oh well (but I've never had it happen).</p><p></p><p>Anyway, this reminds me of years ago when we were knee-deep playing in the Warhammer Campaign (Power Behind the Throne, Something Rotten In Kislev, etc.). Great series of modules, and they've been re-released should you seek them.</p><p></p><p>I was playing a cool non-combatant. A priestess of Shallya, goddess of Mercy. She started out as a Pharmacist, advanced to Physician, and then on through the ranks to become a successful priest. She was more of the group band-aid than I usually play, and I like playing clerics. </p><p></p><p>Well at the time, I had just gotten into a great long-distance relationship that had me occasionally driving between North Carolina and D.C. One weekend happened to fall when the campaign was going on. No problem, play on, I'll be there next session. I come back, and everyone looks kind of sheepish.</p><p></p><p>"What?"</p><p>"Your character, Sonia? She was killed."</p><p>"You guys killed my character? WTF?"</p><p>"An assassin went after her in her room on the riverboat. We were all drugged. There was feasibly no way she could have escaped..."</p><p>"No way? I had 3 Fate Points! You guys suck..."</p><p></p><p>Ugly little scene, but I heard that it was very dramatic for the players at the time. I eventually rolled up a Templar who actually got to wield the magic item that was the culmination of the campaign, but it was a pyrrhic victory. I wanted my healer back.</p><p></p><p>Side Note: The GM at the time is currently a player in my campaign. Muhahahahahaha!</p></blockquote><p></p>
[QUOTE="Ruined, post: 324064, member: 113"] Before I segue into the story, I'll give my quick response. If we're in a relaxed situation (i.e. non-dungeon), then I'll have the character exit stage left, and usually use it as a springboard for some side plot later on in the game. This presumes that the players are responsible and courteous about letting me know they won't be there. I'm fortunate enough to know a good number of players now, and my current group is hand-picked. In a dungeon encounter, then I'll run the character if possible, having them stick to the back and following the lead of the other characters. In case of TPK, oh well (but I've never had it happen). Anyway, this reminds me of years ago when we were knee-deep playing in the Warhammer Campaign (Power Behind the Throne, Something Rotten In Kislev, etc.). Great series of modules, and they've been re-released should you seek them. I was playing a cool non-combatant. A priestess of Shallya, goddess of Mercy. She started out as a Pharmacist, advanced to Physician, and then on through the ranks to become a successful priest. She was more of the group band-aid than I usually play, and I like playing clerics. Well at the time, I had just gotten into a great long-distance relationship that had me occasionally driving between North Carolina and D.C. One weekend happened to fall when the campaign was going on. No problem, play on, I'll be there next session. I come back, and everyone looks kind of sheepish. "What?" "Your character, Sonia? She was killed." "You guys killed my character? WTF?" "An assassin went after her in her room on the riverboat. We were all drugged. There was feasibly no way she could have escaped..." "No way? I had 3 Fate Points! You guys suck..." Ugly little scene, but I heard that it was very dramatic for the players at the time. I eventually rolled up a Templar who actually got to wield the magic item that was the culmination of the campaign, but it was a pyrrhic victory. I wanted my healer back. Side Note: The GM at the time is currently a player in my campaign. Muhahahahahaha! [/QUOTE]
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