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Last Stand of the Dorinthians (Chapter 2 - Illusions)
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<blockquote data-quote="Deuce Traveler" data-source="post: 2917604" data-attributes="member: 34958"><p>Lira attacks the nearest goblin, injuring it with one strike. Her other swing is deflected by the goblin, snapping her blade at its hilt. With a grunt, Lira avoids the goblin's counter-swing and joins Alexander. The goblin stumbles and falls, as Lira escapes.</p><p></p><p>Silas swings at the goblin that is attacking Alexander, felling it with a sickening strike to the neck from his quarterstaff.</p><p></p><p>Suddenly the party feels energized and hopeful as Kel appears and finishes a prayer to his deity. Rix also appears, and shoots another crossbow bolt (Where are you keeping track of ammo?), connecting with and dropping another goblin.</p><p></p><p>Alexander leads the party to the closest portion of the wall, which happens to be next to the main doors. The large doors of the stockade look heavy, but can be opened with a strong push. Unfortunately, a large wooden beam hangs across the back of the doors, making it impossible to open without lifting it off its metal hangers. As the party struggles to lift the beam off, a horn is blown from somewhere within the stockade.</p><p></p><p>A large group of enraged goblins begins to pour towards the party, funneled between two long, wooden buildings. With a strong heave from Lira and Alexander, the wooden beam is finally removed. The party struggles to push open the main doors, which now inch slowly open as the mob approaches...</p><p></p><p>OOC: The doors were closer and less risky than throwing equipment over walls and grapple hooking your way out, so I made an assumption on your actions if I could have shown you a map of the area. Also, the walls are pretty high, meaning a bit of time climbing as goblins got to shoot arrows at the party members... almost out of the woods.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 2917604, member: 34958"] Lira attacks the nearest goblin, injuring it with one strike. Her other swing is deflected by the goblin, snapping her blade at its hilt. With a grunt, Lira avoids the goblin's counter-swing and joins Alexander. The goblin stumbles and falls, as Lira escapes. Silas swings at the goblin that is attacking Alexander, felling it with a sickening strike to the neck from his quarterstaff. Suddenly the party feels energized and hopeful as Kel appears and finishes a prayer to his deity. Rix also appears, and shoots another crossbow bolt (Where are you keeping track of ammo?), connecting with and dropping another goblin. Alexander leads the party to the closest portion of the wall, which happens to be next to the main doors. The large doors of the stockade look heavy, but can be opened with a strong push. Unfortunately, a large wooden beam hangs across the back of the doors, making it impossible to open without lifting it off its metal hangers. As the party struggles to lift the beam off, a horn is blown from somewhere within the stockade. A large group of enraged goblins begins to pour towards the party, funneled between two long, wooden buildings. With a strong heave from Lira and Alexander, the wooden beam is finally removed. The party struggles to push open the main doors, which now inch slowly open as the mob approaches... OOC: The doors were closer and less risky than throwing equipment over walls and grapple hooking your way out, so I made an assumption on your actions if I could have shown you a map of the area. Also, the walls are pretty high, meaning a bit of time climbing as goblins got to shoot arrows at the party members... almost out of the woods. [/QUOTE]
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