Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Last Stand of the Dorinthians (Final Chapter)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deuce Traveler" data-source="post: 4463415" data-attributes="member: 34958"><p>Caramip uses up a large number of charges from her wand to fully heal Dartis and Silas, while Sanmar casts a <em>sleep</em> spell to knock out the prisoners. The group heads east once more towards the elven capital. Dartis rides Swift, but his navigational skills fall short this time and the party realizes that they are lost. Sanmar snickers, and you realize that the being who represents roads and travels has changed from his previous self. Now he seems more manic and mischievious and his ears seem more pointed and fey-like. He yells to the party to follow him and heads out into the forest, taking the lead. Lacking a proper sense of direction the group does so, following glimpses of his flickering clothes in the darkened forest and the echoes of his laughter bursting from distant shadows.</p><p></p><p>The pursuit does not remind Dartis and Silas of Sanmar of the Roads, but instead of Sanmar of the Wood... tales that ancient aunts used to tell at the fireplace of the time when the land was untamed and the forests capriciously deadly. Sometimes that Sanmar would lead lost Dorinthians to safety, others to be forever lost in unending, hungry forests. You feel tense as such tales are recalled by Caramip in her now-unfeeling earthy voice. She too seems more changed.</p><p></p><p>After hours of this wandering, however, you come to the edge of the forest where hops a slim-faced, pointy-eared Sanmar who directs you to look through nearby brush. There you see the welcome sight of the three spires of the great elven city: the Tower of Sol, the Tower of the Magi, and the Tower of the Council.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 4463415, member: 34958"] Caramip uses up a large number of charges from her wand to fully heal Dartis and Silas, while Sanmar casts a [i]sleep[/i] spell to knock out the prisoners. The group heads east once more towards the elven capital. Dartis rides Swift, but his navigational skills fall short this time and the party realizes that they are lost. Sanmar snickers, and you realize that the being who represents roads and travels has changed from his previous self. Now he seems more manic and mischievious and his ears seem more pointed and fey-like. He yells to the party to follow him and heads out into the forest, taking the lead. Lacking a proper sense of direction the group does so, following glimpses of his flickering clothes in the darkened forest and the echoes of his laughter bursting from distant shadows. The pursuit does not remind Dartis and Silas of Sanmar of the Roads, but instead of Sanmar of the Wood... tales that ancient aunts used to tell at the fireplace of the time when the land was untamed and the forests capriciously deadly. Sometimes that Sanmar would lead lost Dorinthians to safety, others to be forever lost in unending, hungry forests. You feel tense as such tales are recalled by Caramip in her now-unfeeling earthy voice. She too seems more changed. After hours of this wandering, however, you come to the edge of the forest where hops a slim-faced, pointy-eared Sanmar who directs you to look through nearby brush. There you see the welcome sight of the three spires of the great elven city: the Tower of Sol, the Tower of the Magi, and the Tower of the Council. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Last Stand of the Dorinthians (Final Chapter)
Top