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General Tabletop Discussion
*Dungeons & Dragons
Last Stand - Revising Death Saves
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<blockquote data-quote="Fanaelialae" data-source="post: 6701435" data-attributes="member: 53980"><p>The biggest issue that I can see with this would be healers with bonus action heals. This makes someone with Healing Word or a Thief with the Healer feat able to fight an opponent with a single attack (such as an Ogre) indefinitely (so long as their spell slots / healers kits hold out). I would maybe change it so that they get either a Standard or a Bonus action, not both. That would make stabilizing yourself less of an afterthought.</p><p></p><p>It would be pretty suicidal though if you were surrounded. I like Blackwarder's exhaustion idea. Maybe instead of accruing death saves, you instead accrue exhaustion for being hit when making a last stand (crits could count as two levels of exhaustion). In some ways it is meaner, since it is a death spiral, but it would mean that the one making the last stand could take 3 to 6 more hits before dying, as opposed to 2 to 3, which makes it more viable if you have a lot of enemies on you.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6701435, member: 53980"] The biggest issue that I can see with this would be healers with bonus action heals. This makes someone with Healing Word or a Thief with the Healer feat able to fight an opponent with a single attack (such as an Ogre) indefinitely (so long as their spell slots / healers kits hold out). I would maybe change it so that they get either a Standard or a Bonus action, not both. That would make stabilizing yourself less of an afterthought. It would be pretty suicidal though if you were surrounded. I like Blackwarder's exhaustion idea. Maybe instead of accruing death saves, you instead accrue exhaustion for being hit when making a last stand (crits could count as two levels of exhaustion). In some ways it is meaner, since it is a death spiral, but it would mean that the one making the last stand could take 3 to 6 more hits before dying, as opposed to 2 to 3, which makes it more viable if you have a lot of enemies on you. [/QUOTE]
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Last Stand - Revising Death Saves
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