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General Tabletop Discussion
*Dungeons & Dragons
Last Stand - Revising Death Saves
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<blockquote data-quote="Wolf118" data-source="post: 6702668" data-attributes="member: 72051"><p>We're playing at 11th level right now. Some of their opponents could squash their unconscious bodies easily with a single attack action. Plus, a PC who's unconscious is a player who's shut out of the action.</p><p></p><p>I prefer to keep the whole table involved as much as I can. As a player, I've been in the position where I'm unable to act. </p><p></p><p>My intent behind this change is that a PC is able to drink a healing potion, move out of danger's path, etc. They're hurt, but not down. I pull no punches in combat; I play intelligent monsters intelligently, use proper tactics, and use the PC's own moves against them.</p><p></p><p>To me, this makes combat a little more cinematic; the seriously-injured hero crawling along, still trying to make it to the control panel. Or hiding away from the enemy while they quickly patch themselves up. I did toy with the idea of negative HPs, but that kind of screws healing magic.</p><p></p><p>NPCs won't use these rules in most cases; again, I want a little more grittiness without sacrificing the speed of play 5e has. Maybe the BBEG if I need him to escape to fight another day.</p><p></p><p>And dying is still meaningful. As the DM, I don't need to cheat or fudge rolls to hit the players; I can always throw more monsters at the players. Or, "Rocks fall. Everybody dies." The question is, as you're dying, can you still do something. The hero in the story can, and that's how I view my players.</p></blockquote><p></p>
[QUOTE="Wolf118, post: 6702668, member: 72051"] We're playing at 11th level right now. Some of their opponents could squash their unconscious bodies easily with a single attack action. Plus, a PC who's unconscious is a player who's shut out of the action. I prefer to keep the whole table involved as much as I can. As a player, I've been in the position where I'm unable to act. My intent behind this change is that a PC is able to drink a healing potion, move out of danger's path, etc. They're hurt, but not down. I pull no punches in combat; I play intelligent monsters intelligently, use proper tactics, and use the PC's own moves against them. To me, this makes combat a little more cinematic; the seriously-injured hero crawling along, still trying to make it to the control panel. Or hiding away from the enemy while they quickly patch themselves up. I did toy with the idea of negative HPs, but that kind of screws healing magic. NPCs won't use these rules in most cases; again, I want a little more grittiness without sacrificing the speed of play 5e has. Maybe the BBEG if I need him to escape to fight another day. And dying is still meaningful. As the DM, I don't need to cheat or fudge rolls to hit the players; I can always throw more monsters at the players. Or, "Rocks fall. Everybody dies." The question is, as you're dying, can you still do something. The hero in the story can, and that's how I view my players. [/QUOTE]
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Last Stand - Revising Death Saves
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