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General Tabletop Discussion
*Dungeons & Dragons
Last Stand - Revising Death Saves
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<blockquote data-quote="Pandamonium87" data-source="post: 6704917" data-attributes="member: 6775733"><p>The fact that a player can instantly die from a single sword hit it's what I miss the most from PF/3.5</p><p>I'm house-ruling this way by implementing a new feature that every PC has. It's called <strong>challenging death</strong> and works this way:</p><p></p><p>- When you arrive at 0 you can make a CON or WIS save throw DC 15. If you fail the normal rules for death applies while if you suceed it you're challenging death. Given the particular state of mind while you're challenging death you lose the ability to have a free "interaction with an object" action.</p><p></p><p>- When it's your turn if you're challenging death you make a death save:</p><p></p><p>1: you write two failures on the death saving throws chart and you're not challenging death anymore, becoming unconscious. You also gain a level of exhaustion.</p><p>2-9: you write a failure on the death saving throws chart, but you're able to act even if you can only move at half speed and make a bonus action. You also gain another level of exhaustion.</p><p>10-19: you write a success on the death saving throws chart, you can move at half of your speed and you can make an action or a bonus action. </p><p>20: you regain 1 hp as usual.</p><p></p><p>A character can be stabilized while he's challenging death only by magical means. If he's stabilized he gets advantage on his next death save.</p><p>If a character receives damage while he's challenging death he writes two failures on the death chart and he gets disadvantage on his next death save.</p><p></p><p>Edit: I forgot to say you can only challenge death 1/long rest</p></blockquote><p></p>
[QUOTE="Pandamonium87, post: 6704917, member: 6775733"] The fact that a player can instantly die from a single sword hit it's what I miss the most from PF/3.5 I'm house-ruling this way by implementing a new feature that every PC has. It's called [B]challenging death[/B] and works this way: - When you arrive at 0 you can make a CON or WIS save throw DC 15. If you fail the normal rules for death applies while if you suceed it you're challenging death. Given the particular state of mind while you're challenging death you lose the ability to have a free "interaction with an object" action. - When it's your turn if you're challenging death you make a death save: 1: you write two failures on the death saving throws chart and you're not challenging death anymore, becoming unconscious. You also gain a level of exhaustion. 2-9: you write a failure on the death saving throws chart, but you're able to act even if you can only move at half speed and make a bonus action. You also gain another level of exhaustion. 10-19: you write a success on the death saving throws chart, you can move at half of your speed and you can make an action or a bonus action. 20: you regain 1 hp as usual. A character can be stabilized while he's challenging death only by magical means. If he's stabilized he gets advantage on his next death save. If a character receives damage while he's challenging death he writes two failures on the death chart and he gets disadvantage on his next death save. Edit: I forgot to say you can only challenge death 1/long rest [/QUOTE]
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Last Stand - Revising Death Saves
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