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Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily
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<blockquote data-quote="Upper_Krust" data-source="post: 9729658" data-attributes="member: 326"><p>In the game last week, I was playing a Level 14 Fighter Battle Master (Heavy X-Bow build) and the rest of the group were: </p><p></p><p>Level 16 Rogue Arcane Trickster</p><p>Level 15 Fighter Champion</p><p>Level 16 Barbarian </p><p>Level 15 Paladin</p><p></p><p>So very Martial Heavy (the week before the Paladin was not there and another player had a Warlock) and also 5 PCs.</p><p></p><p>But I was shocked how easily we crushed the adventure's final encounter and how little damage the enemies dealt. </p><p></p><p>For reference these were the 2014 versions of the monsters.</p><p></p><p>We did get a bit lucky on Initiative and with a couple of rolls (the Barbarian hit two crits on the Storm Giant) and my Fighter somehow landed 6 hits with Action Surge on Graz'zt taking -5 on each to hit roll for +10 damage.</p><p></p><p>But it highlighted how feeble high CR monsters are when stacked against a half-decent party. </p><p></p><p>Using the 7.5 per CR damage output (suggested by Mike Shea)</p><p></p><p>CR 12 = 90 damage</p><p>CR 16 = 120 damage</p><p>CR 24 = 180 damage (though personally I would say 210, with 15 points for CRs 21-24)</p><p></p><p>The Storm Giant can do about 60 damage.</p><p>The Marilith can do about 100 damage.</p><p>Graz'zt can do 68 or 170 using 3 Legendary Actions to attack. Which on paper looks okay but in practice hiding 60% of his damage output within Legendary Actions is a mistake. I know Graz'zt is not necessarily a damage dealing brute (he did briefly Charm the Champion Fighter) but he just crumpled like tin-foil.</p><p></p><p>2024 Storm Giant deals 72 (but same HP) and the 2024 Marilth deals 117 (HP increased to 220), so definite improvements.</p><p></p><p>Hit Points were also a bit flimsy (with 20 per CR as an average)</p><p></p><p>CR 12 = 240 Hit Points, Storm Giant had 230</p><p>CR 16 = 320 Hit Points, Marilith had 189</p><p>CR 24 = 480 (I'd suggest 560), Graz'zt had 346</p><p></p><p>My overall takeaway is that I can see why high-level play gets a bit of bad reputation - the monsters don't hit hard enough. While 2024 improved monsters slightly they also boosted Players by at least as much. Encounter XP budgets have increased - however that fight was just over 100,000 XP which is almost a High Difficulty encounter for a Party of 5 Level 20 characters, let alone 5 characters averaging Level 15.</p><p></p><p>Anyone else had similar experiences at High-level?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9729658, member: 326"] In the game last week, I was playing a Level 14 Fighter Battle Master (Heavy X-Bow build) and the rest of the group were: Level 16 Rogue Arcane Trickster Level 15 Fighter Champion Level 16 Barbarian Level 15 Paladin So very Martial Heavy (the week before the Paladin was not there and another player had a Warlock) and also 5 PCs. But I was shocked how easily we crushed the adventure's final encounter and how little damage the enemies dealt. For reference these were the 2014 versions of the monsters. We did get a bit lucky on Initiative and with a couple of rolls (the Barbarian hit two crits on the Storm Giant) and my Fighter somehow landed 6 hits with Action Surge on Graz'zt taking -5 on each to hit roll for +10 damage. But it highlighted how feeble high CR monsters are when stacked against a half-decent party. Using the 7.5 per CR damage output (suggested by Mike Shea) CR 12 = 90 damage CR 16 = 120 damage CR 24 = 180 damage (though personally I would say 210, with 15 points for CRs 21-24) The Storm Giant can do about 60 damage. The Marilith can do about 100 damage. Graz'zt can do 68 or 170 using 3 Legendary Actions to attack. Which on paper looks okay but in practice hiding 60% of his damage output within Legendary Actions is a mistake. I know Graz'zt is not necessarily a damage dealing brute (he did briefly Charm the Champion Fighter) but he just crumpled like tin-foil. 2024 Storm Giant deals 72 (but same HP) and the 2024 Marilth deals 117 (HP increased to 220), so definite improvements. Hit Points were also a bit flimsy (with 20 per CR as an average) CR 12 = 240 Hit Points, Storm Giant had 230 CR 16 = 320 Hit Points, Marilith had 189 CR 24 = 480 (I'd suggest 560), Graz'zt had 346 My overall takeaway is that I can see why high-level play gets a bit of bad reputation - the monsters don't hit hard enough. While 2024 improved monsters slightly they also boosted Players by at least as much. Encounter XP budgets have increased - however that fight was just over 100,000 XP which is almost a High Difficulty encounter for a Party of 5 Level 20 characters, let alone 5 characters averaging Level 15. Anyone else had similar experiences at High-level? [/QUOTE]
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Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily
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